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Orbs vs. Evocations II- with level by level data
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<blockquote data-quote="shmoo2" data-source="post: 3496325" data-attributes="member: 6847"><p>That isn't an necessarily such an obvious balancing factor for the orbs.</p><p></p><p>Orbs have no SR, no reflex save, touch AC to hit ; Evocations have SR, reflex save, no to hit roll.</p><p></p><p>It could well be that these factors alone serve to balance the spells and that they do fairly equal damage. Indeed, that is the case at levels 7-9 or so. A caster would use orbs against high SR foes, and use evocations against those with low reflex saves or no SR or good AC. </p><p></p><p>In any case, the exact amount of extra damage done by orbs/ # of foes needed to make evocations 'worth it' is not obvious. It certainly is not trivial that the ratio starts out pretty equal but becomes worse and worse for the evocations at higher levels.</p><p></p><p>As two points out, the extreme ratios at high levels matter, because knocking out one opponent quickly is much more valuable than doing 50% damage to a few. Given that, ratios above 2.0 make the orbs more attractive even when multiple foes are present. If orbs are better either way (single or multiple foes) why use evocations?</p></blockquote><p></p>
[QUOTE="shmoo2, post: 3496325, member: 6847"] That isn't an necessarily such an obvious balancing factor for the orbs. Orbs have no SR, no reflex save, touch AC to hit ; Evocations have SR, reflex save, no to hit roll. It could well be that these factors alone serve to balance the spells and that they do fairly equal damage. Indeed, that is the case at levels 7-9 or so. A caster would use orbs against high SR foes, and use evocations against those with low reflex saves or no SR or good AC. In any case, the exact amount of extra damage done by orbs/ # of foes needed to make evocations 'worth it' is not obvious. It certainly is not trivial that the ratio starts out pretty equal but becomes worse and worse for the evocations at higher levels. As two points out, the extreme ratios at high levels matter, because knocking out one opponent quickly is much more valuable than doing 50% damage to a few. Given that, ratios above 2.0 make the orbs more attractive even when multiple foes are present. If orbs are better either way (single or multiple foes) why use evocations? [/QUOTE]
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