Glade Riven
Adventurer
So I'm working on my Pathfinder Compatable Campaign Setting (this current post is about fluff, not mechanics), and I'm not happy about the orcs. Well, half of the orcs.
Civilized Orcs are your typical city thug orcs or part of the Church of Celestial Gears (I think the irony of having a techno-magic theocratic religion for Orcs is an interesting concept) - I've no problem with them. "Wild" orcs, though...well...kinda bland, typical. Very RC Cola - great with Moonpies, but not Coke (or Pepsi, if you prefer). Not much separates them from Eberron orcs or Warcraftian orcs - in fact, it's almost a hybrid of the two with heavy native american influence. Lead by druids, hangin' out in the wilderness, etc.
The Essence of Orc needs to be brought to the table, but with a twist - something classic yet a little different. Warcraft has played up the noble savage thing quite well once they broke from the Warhammer archtype in their 3rd RTS (while I haven't played WOW, I know folks who do and they only continued what they started with Warcraft 3).
Here's what I'm thinking: Orcs get to have an orgin story/creation myth that parallel a few traditional aspects of the orc-related orcishness.
Step 1: Origin - Orcs were originally Tieflings or fiendishly created from humans; either bred from demons, daemons, or devils (leaning demons, but not sold - this is all off the cuff, here) or boogie boogie eldric sorcery. Someone needed to represent on Phaetos, so they made Orcs to do just that. Ooo...or I can go Eldric Horror - Orcs were created as a mockery of humanity.
Step 2: Whoever bred them, the orcs rebelled against and won their freedom.
Step 3: Unique society that is "misunderstood" by others and fairly wild and chaotic yadda yadda yadda.
Step 4: ?
Step 5: Profit.
I haven't mucked about with the fiendish stuff for Phaetos yet, although I am kinda liking the Eldric Horror angle. Plays up to one bit of Phaetos I am using but haven't touched on (publicly) yet: the Aberrant "War." Fey have their realm (rooted a bit stronger in the "real" world), eldric horrors (squidheads, usual far realm suspects, aberrations) are from the realm of dreams (aberrations are a mockery of nature in the setting and there is an ancient feud between them and fey - possibly traced back when the Lord of the Fey had a one night stand with the Lady of Dreams and the resulting fallout).
And so concludes tonight's half-baked rantings. More coherancy on the 'morrow, but opinionated opinions are appreciated and I would like to not poke the bear in order to get the horns.
Civilized Orcs are your typical city thug orcs or part of the Church of Celestial Gears (I think the irony of having a techno-magic theocratic religion for Orcs is an interesting concept) - I've no problem with them. "Wild" orcs, though...well...kinda bland, typical. Very RC Cola - great with Moonpies, but not Coke (or Pepsi, if you prefer). Not much separates them from Eberron orcs or Warcraftian orcs - in fact, it's almost a hybrid of the two with heavy native american influence. Lead by druids, hangin' out in the wilderness, etc.
The Essence of Orc needs to be brought to the table, but with a twist - something classic yet a little different. Warcraft has played up the noble savage thing quite well once they broke from the Warhammer archtype in their 3rd RTS (while I haven't played WOW, I know folks who do and they only continued what they started with Warcraft 3).
Here's what I'm thinking: Orcs get to have an orgin story/creation myth that parallel a few traditional aspects of the orc-related orcishness.
Step 1: Origin - Orcs were originally Tieflings or fiendishly created from humans; either bred from demons, daemons, or devils (leaning demons, but not sold - this is all off the cuff, here) or boogie boogie eldric sorcery. Someone needed to represent on Phaetos, so they made Orcs to do just that. Ooo...or I can go Eldric Horror - Orcs were created as a mockery of humanity.
Step 2: Whoever bred them, the orcs rebelled against and won their freedom.
Step 3: Unique society that is "misunderstood" by others and fairly wild and chaotic yadda yadda yadda.
Step 4: ?
Step 5: Profit.
I haven't mucked about with the fiendish stuff for Phaetos yet, although I am kinda liking the Eldric Horror angle. Plays up to one bit of Phaetos I am using but haven't touched on (publicly) yet: the Aberrant "War." Fey have their realm (rooted a bit stronger in the "real" world), eldric horrors (squidheads, usual far realm suspects, aberrations) are from the realm of dreams (aberrations are a mockery of nature in the setting and there is an ancient feud between them and fey - possibly traced back when the Lord of the Fey had a one night stand with the Lady of Dreams and the resulting fallout).
And so concludes tonight's half-baked rantings. More coherancy on the 'morrow, but opinionated opinions are appreciated and I would like to not poke the bear in order to get the horns.