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Order of the Stick: How long will they put up with Miko?
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<blockquote data-quote="StupidSmurf" data-source="post: 2752512" data-attributes="member: 35893"><p>Whoa whoa whoa.....hold on a moment...</p><p></p><p>Permit another perspective to enter in here, mon. Paladins in my campaign uphold Law. And in my campaign definition, there's three levels of Law.</p><p></p><p>Divine Law, as handed down and enforced by the gods and their agents</p><p>Temporal Law, as created and enforced by political entities (city-states, kingdoms)</p><p>Party Law, as a mutually agreed upon set of rules governing the adventuring group.</p><p></p><p>A paladin in my campaign is expected to respect all three. That makes them EXTREMELY trustworthy, since the last theing they'd ever do is sell out the party. In my campaign, if you can't trust a paladin, who can you trust? They are the elite, the best of the best.</p><p></p><p>Now, granted, there are circumstances that can skew things. A nation with laws that permit slavery and press gangs violates the whole philosophy of "good". A nation with tyrannical laws violates the good Divine Laws that a Paladin follows. The Paladin is answerable to a higher power and that power's laws, and since a paladin is Good, then he/she serves a good deity. And I can't see a good deity saying "Thou shalt hose thy party, vea verily, and let them hang out to dry and twisting in yon wind, forsooth!"</p><p></p><p>In my campaign, a Paladin's first loyalty is to the patron deity. Second loyalty is to just governments, and third is to the party. HOWEVER, if one of the tenets of the patron deity is "Be trustworthy and loyal to your friends and allies," then there should be no cause for concern. </p><p></p><p>Nebulous reasoning? Hah. Try running a Chaotic Neutral if you want to see nebulous reasoning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="StupidSmurf, post: 2752512, member: 35893"] Whoa whoa whoa.....hold on a moment... Permit another perspective to enter in here, mon. Paladins in my campaign uphold Law. And in my campaign definition, there's three levels of Law. Divine Law, as handed down and enforced by the gods and their agents Temporal Law, as created and enforced by political entities (city-states, kingdoms) Party Law, as a mutually agreed upon set of rules governing the adventuring group. A paladin in my campaign is expected to respect all three. That makes them EXTREMELY trustworthy, since the last theing they'd ever do is sell out the party. In my campaign, if you can't trust a paladin, who can you trust? They are the elite, the best of the best. Now, granted, there are circumstances that can skew things. A nation with laws that permit slavery and press gangs violates the whole philosophy of "good". A nation with tyrannical laws violates the good Divine Laws that a Paladin follows. The Paladin is answerable to a higher power and that power's laws, and since a paladin is Good, then he/she serves a good deity. And I can't see a good deity saying "Thou shalt hose thy party, vea verily, and let them hang out to dry and twisting in yon wind, forsooth!" In my campaign, a Paladin's first loyalty is to the patron deity. Second loyalty is to just governments, and third is to the party. HOWEVER, if one of the tenets of the patron deity is "Be trustworthy and loyal to your friends and allies," then there should be no cause for concern. Nebulous reasoning? Hah. Try running a Chaotic Neutral if you want to see nebulous reasoning. :eek: [/QUOTE]
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