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Order of the Stick: How long will they put up with Miko?
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<blockquote data-quote="DreadPirateMurphy" data-source="post: 2755027" data-attributes="member: 20715"><p>Ok everybody, let's take a time out and relax. Breath. Good.</p><p></p><p>Our favorite comic writer probably made a mistake in trying to "justify" his plot line. He doesn't usually do that, and this is precisely why. It is why Joss Whedon doesn't try to justify how fast his spaceships go.</p><p></p><p>I am positive that:</p><p></p><p>1) There is a plot line planned out for OoTS that will be interesting and entertaining.</p><p>2) Miko will get her comeuppance at some point.</p><p>3) The OoTS will get out of this situation, just like when they were all hanging from nooses in the bandit camp.</p><p></p><p>Just accept the jokes about obnoxious paladins and railroad plots for what they are, and admit that Rich should have just kept mum on the combat sequence "justification."</p><p></p><p>Also note that if the characters in any story don't get into trouble, then you don't get to hear the entertaining part -- how they eventually get out of trouble.</p><p></p><p>Also remember that the reason any of you care is that you really like OoTS, and you identify with the characters and don't want unfair things to happen to them (like that is ever an option in the real world).</p><p></p><p>And as for typical player behavior: Storm Raven, your campaign has a town basically cut off from the outside world, and the party's primary patron is slowly dying without access to more powerful magic. My character, at least, has family he is trying to reach elsewhere. So naturally, the party is charging after breaking the blockade, right? Oh, wait, we're actually going on a monster hunt in what looks like a side quest...LOL. Talk about quasi-metagaming -- we want treasure and XP, so we naturally assume we're going to poke our head into any hole where it could get chopped off, and the order doesn't really matter.</p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 2755027, member: 20715"] Ok everybody, let's take a time out and relax. Breath. Good. Our favorite comic writer probably made a mistake in trying to "justify" his plot line. He doesn't usually do that, and this is precisely why. It is why Joss Whedon doesn't try to justify how fast his spaceships go. I am positive that: 1) There is a plot line planned out for OoTS that will be interesting and entertaining. 2) Miko will get her comeuppance at some point. 3) The OoTS will get out of this situation, just like when they were all hanging from nooses in the bandit camp. Just accept the jokes about obnoxious paladins and railroad plots for what they are, and admit that Rich should have just kept mum on the combat sequence "justification." Also note that if the characters in any story don't get into trouble, then you don't get to hear the entertaining part -- how they eventually get out of trouble. Also remember that the reason any of you care is that you really like OoTS, and you identify with the characters and don't want unfair things to happen to them (like that is ever an option in the real world). And as for typical player behavior: Storm Raven, your campaign has a town basically cut off from the outside world, and the party's primary patron is slowly dying without access to more powerful magic. My character, at least, has family he is trying to reach elsewhere. So naturally, the party is charging after breaking the blockade, right? Oh, wait, we're actually going on a monster hunt in what looks like a side quest...LOL. Talk about quasi-metagaming -- we want treasure and XP, so we naturally assume we're going to poke our head into any hole where it could get chopped off, and the order doesn't really matter. [/QUOTE]
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