Orea: The World & Its People

Other Persons & Organizations of Note

Ardwin Eth Erodrin
King of Talas Eoril in Mostrial, "the Sea King". Considered by most to be second in power to the High-King Kelethon.

Bronner Twobow
Current leader, "Captain", of the Rangers of O'Douhn. He is very friendly with the Duke of the realm, Destrin O'Kach and can and will entreat his aid if necessary.

The Bronze Swords of Brightmoon
“The Bronze,” as they are called, are the city watch for the crown city of Brightmoon. Named after the first defenders of the city, in the ancient times of the Selurian Empire when bronze swords were the standard weapon. Through the three thousand year history of the city, including two near total demolitions, the Bronze have stood strong as a force of order and peace in the great city. Lord Parfer Kar Bormn is the current head of the Bronze and reports directly to the Lord Steward of Brightmoon.

Darmon Kar Denil
Grand Duke of the Duchy of Denil, 65th of the Denil line. It is whispered among the court that the Grand Duke is, in fact, most powerful than the crown-prince himself.

Feorn Firehand
Feorn is a dwarf hailing from the Daegun Mountains. A mercenary sword, mountain guide and "expert monster hunter" currently residing in Andril, Feorn is ever eager to take on a challenge or hunt to remove him from the hustle and bustle of city life. Whether with his automatic crossbow, broad sword or the variety of exotic and obscure items in his possession (to defeat or ward off any number of "baddies") Feorn is happy to lend his services to any...who offer a respectable fee, of course.

Granion Trueblade
Lord Speaker of the council of Andril and a former head of the Blue Guard. He is well liked, true to his word and held in high regard by the people.

Kristof Kar Denil
Younger brother of the Grand Duke, Darmon. Lord (Baron) of the Denil Barony of Trisliam and a warrior of some renown.

The Heroes of the Thorn
In the known history of the realms of Orea, the Heroes of the Thorn are the most widely remembered company of adventuring heroes. Their adventures live on in countless tales and songs heard to this day across all of Orea. The fellowship is credited with the ultimate defeat of the demon-son, Aishapra, thus bringing an end to the Scourge Wars nearly 1,000 years ago. Various members of the group also helped to shape the geo-political structure of the realms, even to the present day.

The most commonly accepted list of the Heroes of the Thorn includes: the half-elvin bard,Calidwyn Spellsinger; his champion the swordsman, Elibon Redsword, of the House of Lorn who would unite the lands of Grinlia and become that realm's first High-King; a neophyte Daughter of Gilea who would become the goddess' prophesied champion, "the Whitethorn", Physha of the Flaming Hair; the ranger-captain from Hawkview, Corellon Oakbrow (also credited with founding the fellowship of the Rangers of O'Douhn); the wizard Selenus and his apprentice, Keth who would fulfill his own destiny to become the first Dragonmage; the young knight of Eoril, Talador; the gnomish champion, Gnizberlious; the cursed smith turned holy champion, Bors; and the elf warrior, Yrantylar.

The tales of the Heroes of Thorn also commonly include the druidess, Myraine and her great elfcat companion, Nysha; Talador's kinsman, the Prince Aedran of Isthian; the rogue, Tarc; and the zephari mystic, Peringyr who aided Keth in his quest to become Dragonmage. The founder of the Miralostae nation, the sorceress Lady Nirastrelyn, is also sometimes included in this list as she was Yyrantylar's mistress, sending her beloved to join the heroes' quest and aiding the companions, herself, as she could in their fight against the forces of the Scourge.

The House of Aedran
After the Scourge Wars and the unification of Brightmoon, the Highking Elibon named the lord Aedran of Mostrial as his Steward in the city of Brightmoon. The House of Aedran ruled the city for several generations before the 5th Highking of Grinlia sent his sons to be fostered (and protected from his scheming enemies), making Brightmoon, the Crown City of Grinlia and further uniting the southern Duchy with the vast northern realms. Now the crown prince, currently Prince Gerren L’lorn, rules Brightmoon, awaiting the time he will claim the High Seat in Aberol. The House of Aedran still serves as the prince’s chief advisor, city administrator, and rules as steward in times when no heir exists or is too young (under 16 years old) to rule properly. The current head of the House of Aedran, is Lord Regik Kar Aedran, the 15th generation directly from the prince of Talas Isthian.

The House of Calidwyn
Orea's foremost Bardic college, named for the legendary hero of the Thorn, Calidwyn Spellsinger. The college is located in the Hills of Calidwyn in southern Mostrial. Eothan Eth Wastrath is the current Headminstrel of the House of Calidwyn, hailed as the Lord of Bards.

Parfer Kar Bormn
Commander of the Bronze, the city guard of Brightmoon. He reports directly to the Lord Steward and Crown-Prince Gerren. He will only ever be found in or the immediate vicinity of the city.

The Rangers of O'Douhn
Founded by the legendary hero of the Thorn, Corellon Oakbrow, the Rangers of O’Douhn are pledged to the watchful protection of the Duchy of O’Douhn and thus, the kingdom of Grinlia as a whole. Ever vigilant, the Rangers roam the Grinlian countryside alone or in small bands tracking down and ferreting out evil wherever it festers and aiding/defending the weak and oppressed. They are especially watchful of the borders of the D’Ensior baronies. Despite their name, the organization is not solely composed of rangers, though many are. There are known “Rangers" who are clerics of Sylari and Celradorn, mages, and even a druid or two from time to time. They are rumored to have a secret keep hidden somewhere in the O’Douhn forest, but this has never been verified. The current “Captain” of the Rangers, though each band has it own leader, is Bronner Twobow.

The Royal House of L'Lorn
L'lorn is the royal family of Grinlia begun by Grinlia's first High-King, the Hero of the Thorn, Elibon Redsword of Lorn. Persons of major interest to modern Orea and the current royalty are: Baradith L'lorn, the widowed High-Queen, ruler of all Grinlia and sister to the Duke of O'Douhn; Gerren L'lorn, the crown-prince of Grinlia currently ruling the crown-city of Brightmoon in Denil; Annaline Bentril (nee L'Lorn), the Duchess of Resahd, sister to the deceased high-king and Gerren's favorite aunt. Following Gerren, Annaline's sons are next in line for the Grinlian throne.

The Starsword Knights
This order of warriors began as the official honor guard of the high-king of Grinlia. Formed in the days at the end of the Scourge Wars, the order upholds the tenets of the major gods of good. Courage (from the god Celradorn), Fortitude (from the goddess Gilea), and Justice (from the god Astar) as symbolized in the great power of the mythic Starsword wielded by the first high-king of Grinlia.

Though most often found in and around the royal castle of Grinlia, they do occasionally roam Grinlia’s lands (or quest beyond, though this is only by permission or order of the crown) in search of knightly do-gooding. But they will drop everything and rally to the call of the king. While there is more than one Starsword knight who is a paladin (of Astar or Celradorn), the majority are simply warriors of renown with a devout heart to the throne of Grinlia and the power of good. Paladin or not, every Knight of the Starsword pledges themselves to the crown of Grinlia and a patron deity (always a power of good or neutrality).

The Steel Dragons
The adventurers known as the Steel Dragons are the fighting force founded and driven by the Dragonwing brothers of Daenfrii, the Dragonmage-apparent Montor and his warrior brother Malac. The band has maintained various numbers of members over its time but any with the skill and valor who earn the right to be called a Steel Dragon can always be counted on to protect and defend the realms from the forces of evil, wherever they are found.

A general roster of the 'Dragons includes: Montor and Malac, the Miralostae swordsman Silran, his sister the sorceress Erilyn, the protectress Lela Eth Mitar, Carak Hillside the hairfoot rogue, Rhea the Lady of the Emerald Tear, the warrior Londar, the half-elvin huntress Aline, Kriton the Centaur, the gnome magician Gnimilious Soile and the Miralostae acrobat called "Silver."

Other allies who will earn their place among the Steel Dragons are, the Shi'Cynallae herald of the Wind Wizard Thillian, the monk Sianol, the priest of Astar named Gran, the Miralostae ranger-priest Jasilith and the zephari fighter Stormwing.

In time, the organization of the Steel Dragons will grow to include a number of teams with adventurers hailing from across the realms, each with exceptional, unusual or unique talents and abilities. They will be positioned throughout Orea by the Dragonmage, coordinated from Dragonwing Keep and include a roster of dozens of heroes.

Other Organizations of Note
Across Orea there are various groups, guilds, organizations, and adventuring companies of varying fame and power. These are just some of the more notable or commonly recognized.

  • The Blue Guard: The city guard of Andril so-called for their blue tunics.
  • The Fathen Brotherhood: Merchants’ guild controlling the city of Threeways and much of the commerce across the Freelands.
  • The Ghosts: The Thieves’ guild of Andril. Presumably the largest and oldest in all of Orea.
  • The Redstar Knights of Celradorn: Paladinic order devoted to the god Celradorn. The order is broken into a hierarchy of 3 castes. They are (lowest to highest) the Knights of the Golden Shield, the Lightning Lance and the Crimson Star.
  • The Order of the Grey Tabbard: Knightly order of Mostrial (similar to the Starsword Knights) that patrol and protect the lands of that realm.
  • The Wave Robbers: The collective name for pirates of the Orean seas. They are rumored to have a secret island where the Pirate King holds court and hides massive treasure.
 

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Racial Demographic

Taking a page from master world-building ENworlder, Knightfall, I thought I'd give a breakdown of races to help convey a simple flavor of the world.

Obviously numbers (and people) change from region to region, so these lists are a broad generalization.

Common:
These races who are well known and commonly seen or known to exist either in communities of their own, on the road, and/or in mixed company in larger population centers. Their presence and/or appearance would not attract undue attention.

Uncommon: These peoples are known but, for most "normal" commoners, not encountered every day. Their appearance or presence might attract a lingering look or second glance but they would not be considered overly noteworthy or unusual. However some (half-orcs, gnomes and satyrs in particular) may be cause to "keep an eye on."

Rare: These races are heard about in song and tale, maybe someone would encounter an individual or group once in their lifetime or knows someone who knows someone who did. Other than the truly metropolitan centers (Andril, Brightmoon, possibly Bluside, Threeways or Ablidon), and possibly even there, they would be considered a...well, a rare or special sight and attract much notice and attention. They might even instill some distrust or fear.

Very Rare: It is questionable whether or not these people still exist, if they ever existed at all outside of fairy tales and legends. Their existence is forgotten or unknown to most "common folk." Their presence or appearance would be an outright shock that would be sure to get noticed...and most likely cause great alarm, fear, and/or awe for the average person.

For Northern Orea outside of R'Hath (those realms north of the Arm of Tyris and the Thelitian desert):

Common Races
Dwarf
Elf - Miralostae
Halfling
Human (not counting Selurians, Tankuans or Thelitians)

Uncommon Races
Centaur
Elf - ShiCynallae
Gnome
Half-Elf
Half-Orc
Human - Tankuan or Thelitian
Satyr

Rare Races
Elf - Kantiiri
Elf - Karolostae
Jerali (felinoid folk)
Sprite
Zepharim (winged humanoids)

Very Rare Races

Elf - ShiStaliiri
Elf - ShiDaeiri
Haindaun (deer-taurs)
Human - Selurian

Southern Orea (south of the Arm of Tyris and Thelitian desert not counting the Island Kingdoms or R'Hath)
Common
Dwarf
Gnome
Halfling
Human (any except Selurian or Gorunduun)

Uncommon

Elf - Miralostae
Elf - ShiCynallae
Half-Elf
Half-Orc
Human - Gorunduun
Satyr

Rare
Centaur
Elf - Kantiiri
Elf - Karolostae
Jerali (felinoid folk)
Sprite
Zepharim (winged humanoids)

Very Rare Races
Elf - ShiStaliiri
Elf - ShiDaeiri
Haindaun (deer-taurs)
Human - Selurian

I'm going to break down classes soon too...soon as I figure out which ones I'll want to make part of Orean canon. :D
 
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Races of R'Hath

The demographical breakdown of those races to be found in the Mage lands of the Principalities of R'Hath.

Common
Elf - Miralostae
Gnome
Human (any except Selurian, Tankuan or Gorunduun)
Satyr
Sprite

Uncommon
Dwarf
Elf - ShiCynallae
Haindaun (mostly encountered in the Principality of Zarcha)
Half-Elf
Half-Orc
Halfling
Zepharim

Rare
Centaur
Elf - Kantiiri
Elf - Karolostae
Human - Gorunduun (the barbarian tribes are greatly afraid and circumspect of the wizard lands)

Very Rare Races
Elf - ShiStaliiri
Elf - ShiDaeiri
Human - Selurian
Human - Tankuan (the Tanku have outlawed the use of Arcane magic since the Godswar. No self-respecting (law-abiding) Tankuan would be caught dead in the lands of those "dark magic demon-dealing devil-men."
 

TOP 10s

Based on some recent threads re: "world fluff" and campaign "intro info" I decided to try to help boil down a LOT of my info on Orea to some basic lists that just about ANY character in the setting world would know.

Obviously, a PC's point of origin and race will add/alter this. But here's the gist of what I'm getting at.

Let me know if this makes sense, doesn't, you like it, don't, why not, all comments are welcome.

--SD
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OREA TOP 10's

Top 10 Recognized "Human Realms"
(in order of population, most to least)
1. The Kingdom of Grinlia -monarchy ruled by Queen Baradith from the citadel of Aberol.
2. The Freelands -individual city-states each ruled by different types of government, mostly senate-like councils or elected mayors.
3. The Kingdom of Mostrial -monarchy ruled by High-King Kelethon IV from Talas Pelor
4. The Empire of Thelitia -ruled by a divine-emissary/king, the Shadarsha, from the city of Theli.
5. The Principalities of R'Hath -magocracy ruled by the Archmagus Imperius, Dalum Suth, from his city-palace of New Enchans
6. Gorunduu -plains and tundra of the north, home to individual barbarian totemic tribes each ruled by a chieftain/chieftess.
7. The United Island Kingdoms of Tanku -monarchy, ruled by a high-king from a castle on the island of Tanku.
8. The Empire of Seluria -ruined empire of old, presumed to be ruled by a hereditary emperor from the remnant islands of Sarit and Yar. The Selurians have not interacted with the Orean mainland almost 2 centuries.
9. The Vale of Daenfrii -individual realm, "kingdom" of the Dragonmage.
10. Thole, The Broken Lands -once a human realm (part of the Selurian Empire) now a long-cursed and festering place of evil. No currently known ruler or population center.

Top 10 Most powerful Mages in Orea
(in order of more to less powerful, subject to some debate by one or two slots)
1. Dalum Suth, the Archmagus Imperius of R'Hath
2. The Dragonmage, Lord of Daenfrii
3. Enirius Zarcha, Primagus of the Principality of Zarcha, R'Hath
4. Corandralla, High-priestess of Manat (goddess of magic)
5. Selara, "the Witch-Queen of Dunsmoor", rules over the Endless Marshes of Dunsmoor at the edge of the Arm of Tyris.
6. Urellon, "the Wizard of Towerton", Grinlia
7. Tralla the Gold, Primagess of the Principality of Serion, R'Hath
8. Gorum Thesunder, Primagus of the Principality of Krallia, R'Hath
9. Car'Tyr, "the Wind Wizard", keeps a stronghold high in the northern Daegun mountains.
10. Orsebin of Flin, Chief Magistrator of the Fellowship of Alkari (R'Hathi mage guild), found in the guild's headquarters in the city of Flin, Principality of Serion, R'Hath

Top 10 Largest Cities throughout Orea

(most to least by population)
1. Andril, the Freelands
2. Brightmoon, the Grand Duchy of Denil, Grinlia
3. Threeways, the Freelands
4. Ablidon, Principality of Krallia, R'Hath
5. Sanctum, the Tylithi Fields, Grinlia
6. Flin, Principality of Serion, R'Hath
7. Bluside, the Ducky of East Embrar, Grinlia
8. Talas Eoril, Kingdom of Eoril, Mostrial
9. Hawkview, the Freelands
10. New Enchans, Principality of Nator, R'Hath

more to come...
 

Top 5 Worshiped Gods/Most powerful temples
1. Astar: "The Celestial Sovereign", God of good, light, just and beneficent rule. Main temple in the holy city of Sanctum, Grinlia.
2. Gilea: "The Merciful Mother", Goddess of healing and fortitude. Main temple in Sanctum, Grinlia.
3. Celradorn: "The Golden Defender", God of battleskill and guardianship. Main temple in Sanctum, Grinlia.
4. Sylari: Goddess of nature, weather, the harvest. No man-made temple. Worshipped throughout Grinlia and the Freelands.
5. Desri: "The Grey Lady", Goddess of Death, Judgement of Souls, Fate, Prophecy. Primary temple in Andril, the Freelands.

Top 10 Non-Human Realms

(largest to smallest based on estimated population)
1: Naradun/Boromdal: dwarf kingdom of the Naradun Mountains
2. Miralosta: elf kingdom, between Gorunduu, Northern Grinlia and Daenfrii.
3. ShiStaliir: elf kingdom, between the Grand Duchy of Denil and the realms of Mostrial.
4. Daegun/Dundiran: dwarf kingdom of the southern Daegun Mountains
5. Dunsmoor: lizardmen and goblinkind, at the edge of the Arm of Tyris and the foot of the Dragonreach mountains.
6. The Aeiri Kros: Goblinoids & monsters between the Daegun Mountains and ShiStaliir, north of Mostrial.
7. The Free Hollows:
halfling lands on the fringe of the Freelands near the city of Hawkview.
8. The Kiari Hills: Centaur hyrds and halfling dales, central Grinlia.
9. Ef'thriel: elf held/defended wood in the Freelands.
10. Undertown: Gnome town in the Onyx Hills, Grand Duchy of Denil, Grinlia.

5 More Deities commonly known:
6. Arinane: Goddess of the greater moon, stars, night, astronomy, navigation. Primary temple and patron goddess of Brightmoon, Grand Duchy of Denil, Grinlia
7. Tyris: Goddess of the sea, water, coastal storms. Primary temple in Brightmoon, Grand Duchy of Denil, Grinlia. Patron goddess of Talas Eoril.
8. Irion: "The Crusader", God of the sun, travel, protection and change. Primary temple in Andril, the Freelands.
9. Sorilorr: "The All Knowing", God of knowledge, the mind, inspiration, psionics. Primary temple/library in Andril, the Freelands. Patron deity (with Manat) of Flin.
10. Manat: "The Blue Star", Goddess of magic. Primary temple in the Principality of Zarcha, R'Hath.

Top 10 "Good" Races found in Orea
(most to least common, by population)
1. Human
2. Elf -Miralostae
3. Dwarf
4. Halfling
5. Gnome
6. Centaur
7. Half-Elf
8. Satyr
9. Sprite
10. Haindaun

Top 10 Bad Races found in Orea

(most to least common, by population)
1. Kobold
2. Goblin
3. Orc
4. Lizardman
5. Hobgoblin
6. Ogre
7. Grorn
8. Troll
9. Minotaur
10. Giant-kind
 
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Another stab at "flavor/fluff" entries...

Aberol

  • History: The great citadel and city of Aberol is the seat of the king and/or queen of Grinlia. These are the descendants of the ancient hero, Elibon, who united the lands of Grinlia and became the first High-king and father of the royal house of L’lorn. Aberol was constructed in the aftermath of the Scourge Wars in the ancestral holdings of House L’Lorn.


  • Features: The citadel is a beautiful sight of slender golden peaked spires and high parapets. Banners and flags of bright colors baring the crests of the various lords and lands that make up the unified lands of Grinlia fly from the palace towers. Above them all, the banner of House L’lorn, gold bordered in white with a white sword (blade down) passing through a crown surrounded by stars.
There are currently 12 stars, each represents a house of the warlords and petty kings who vowed fealty to Elibon L’lorn to bring about Grinlia’s Unification. Those families all still maintain lands and various titles in Grinlia: Embrar, Bentril, O’Douhn, O’Kach, Corel, D’Ensior, D’Evon, D’Arongil, Denil, Trisliam, Barforth and Aedran.

Aberol sits on a great hill rising over the lush fields and fertile farmlands looking over the inlet where the Whiteway River meets the Arm of Tyris in the southeastern corner of the Duchy of West Embrar.

The city has a small port that mostly brings goods into Aberol, but also brings dignitaries and ambassadors from across Orea who fill the Queen’s court. There are embassies within the city for most of the influential nations/city-states of Orea. Several members of the Grinlian nobility also keep estates within Aberol’s walls, though etiquette dictates Grinlian nobles are offered quarters within the citadel.


  • Economy: There is little to want for in Aberol. Goods and services found in any large city are available in Aberol (though not so abundant nor exotic as those found in Bluside or Brightmoon). A variety of the finest artisans from Grinlia and abroad, including masters in the culinary and visual arts, masons and carpenters can be found in Aberol.
The Queen has long been a great supporter of “the creative arts” and patronizes several painters, sculptors, weavers (tapestry-makers) and playwrights. Crime is kept fairly low with most offenses being minor thefts or pick pocketing. All in all, Aberol is an inspiring and secure beacon of good for the realms of Orea to admire.

The Grinlian currency (accepted throughout Grinlia, Mostrial, and the western Freelands) is the continent’s standard with silver and bronze pieces being the most common currency: Gold Kings, Electrum (called “White Gold”) Queens, Silver Princes, Bronze Dukes, and Copper Knights. 1gp=5ep=10sp=50bp=100cp.

  • Government: Grinlia is a feudal monarchy heavily influenced by the temples of the gods of good, most notably, the church of Astar. Traditionally, the kings and queens of Grinlia are assisted by a fairly large council of ministers and advisers(15 or 20 members).

Until three years ago, the king was Rulleran L’lorn III, 45th High-King of Grinlia, Grand Lord of Aberol and Patriarch of House L’lorn. With the king’s unfortunate death and his first born still a minor, the rule of the land fell to Rulleran’s most beloved queen, Baradith.

Baradith is originally a member of the O’Kach family, sister of the current Duke of O’Douhn. She met Rulleran, then a prince, the two fell in love and married before his coronation. She ruled steadily by his side for 15 years prior to his death. Now in her 36th year, Baradith is still a vision of mature beauty with ebony hair (commonly tied back in bright jewels and golden nets beneath her crowns) and bright blue eyes.

Baradith is intelligent, compassionate, just…overall, a very competent ruler. She is quite well-liked by her people and most of her ministers. She is well-respected for her diplomatic skills (as well as her good looks) among the various rulers of other realms, thus keeping a tight grip on her throne and power. She is the first Queen to hold rule of Grinlia (beyond her son’s age of majority) in over 100 years.

  • Temples/Religion: The dominant religion of Aberol is the worship of the Celestial Sovereign, Astar. The Astaran church, centered in Sanctum, maintains the largest worship center, the Basilica Celesta, dedicated to the worship of the Triad of Light (Astar, Gilea and Celradorn). Within the Basilica, shrines to all of the gods of good can be found as well as “open” shrines (undedicated altars) that may be used by visiting priests for any god of good or neutrality for a nominal fee.
Following Astar, the most powerful religions within Aberol are those devoted to (in order of number of followers) Gilea, Celradorn, Tyris and Arinane.



  • Notable NPCs: Arnoald L’Lorn: Duke of West Embrar and younger brother of the former king. As the senior member of House L’lorn and Duke of West Embrar, Arnoald makes his home in the royal palace of Aberol. It is rumored that he is more than a brother-in-law to her majesty.
Bishop Duncan L’Avernus: Duncan is a priest of Astar, chaplan of her majesty’s court and one of Baradith’s chief advisers. As bishop, Duncan is the highest ranking priest of Astar in Aberol and answers only to the Cleris Suprima in Sanctum (high-priest of the Astaran order)…after her majesty, of course. The L’Avernus family is one of Aberol’s most respected aristocratic houses.

Neribon Embrar: Neribon is Baradith’s royal magician. As his name belies, Neribon comes from one of Grinlia’s royal houses. He is uncle to Duke Batram of East Embrar. The elderly wizard was very close with the former king (a friend and tutor from his youth) and very protective of the queen and her interests. He may be Baradith’s most trusted adviser. He is on good terms with the Fellowship of Alkari’s magister of the guild’s tower in Aberol, an Aburation specialist from R’Hath named Felton Whiterobes.

Sir Drenel Abertus: Captain of the Queen’s Guard and a high-ranking member of the Queen’s Cavalry, the Starsword Knights. A handsome man of middling age, Sir Drenel’s rank of guard captain keeps him close to the court and her majesty’s person most of the time.

Berflin Sweetplates: a halfling chef much renowned in Aberol for his spectacular cakes and pastries. Berflin is often called upon to create desserts for her majesty’s feasts and holidays.

Felton Whiterobes: the magister (head administrator) of the Aberol tower of the continent-wide R’Hathi-based mage guild, the Fellowship of Alkari. He resides in the guild’s tower within the city and is a good friend and respected colleague of the royal wizard, Neribon. As his surname states, the grey bearded Felton is almost always found in the official white robes and yellow stole of the Abjuration school of magic.

Sir Anton D’Evon: a new-comer to Aberol and the court, Sir Anton is a nephew of the Baron of D’Evon (one of the D’Ensior Baronies). He has made quite a name for himself in his short time at court for his daring (some would say impudence) and bravery and affable carefree manner. The handsome young Anton was only recently appointed to her majesty’s cavalry, the Starsword Knights, and is thoroughly enjoying his newfound rank and prestige. His blond good looks and good-natured carefree manner have raised some rumors among the courtiers that the young knight must carry some elvin blood.

House L’Avernus: One of Aberol’s most wealthy aristocratic families keep one of the largest and most palatial estates in Aberol. Members of the L’Avernus family have been present in Aberol since its construction and have served the royal house in numerous capacities for generations. House L’Avernus is currently headed by Lady Elerith, the family’s matriarch. Elerith spent years as Queen Baradith’s lady-in-waiting until her marriage to the deceased Lord L’Avernus. She is considered one of the queen’s best friends and confidant. The family also has a tradition of devout religious service to the temple of Astar. Elerith’s son, Duncan, is royal adviser and chaplan to the queen. Her beloved niece, Effraine, is a paladin of Astar and hopes to become a Starsword Knight.

The Starsword Knights: This is the knightly order of cavaliers/mounted fighters whose primary function is the protection of the Grinlian throne. They are rarely found much beyond Aberol’s walls, but sometimes do quest beyond at the behest of the throne or their order.


  • Places of Potential Interest: The Swirling Serpent: A wooden sign shaped like a frilled sea serpent hang outside this dockside tavern. The Serpent is popular with sailors and other questionable denizens of Aberol’s portside. Though thought to be on the seedier side, it is known to be a hotbed for information, tales and rumors from the varied lands who make their way to Aberol’s shore via the Arm of Tyris. Adventurous types and opportunities are frequently found at the Serpent. "One-eyed Pete" is the Serpent's proprietor and bartender, a former "mariner" and "salty dog" of the first rank (eye-patch and all).

The Gilded Orb: The Gilded Orb is, by far, Aberol’s most posh (and expensive) inn. It often plays temporary residence to the rich and powerful coming to the Grinlian capital. The inn takes up an entire block located near the walls of the royal palace. The amenities, both mundane and magical are exceptional, such as dwarven-engineered running water (heated!) and functional toilets or the in-room phantasmal bards providing city information and entertainment. Security is tight with magical defenses and divinations in constant effect.


In western Orea you will not find finer accommodations than the Gilded Orb. The inn also offers some of Aberol’s most luxurious local and exotic cuisine with separate dining halls for inn guests and public patrons. The proprietor of the Gilded Orb is a mysterious and particularly charming human named Ereban. He is rarely seen but is alleged to be a former adventurer. He is, indisputably, one of Aberol’s very wealthy, though the origin or nature of his wealth is unknown.

The Bronzewood Inn & Tavern: This is one of Aberol’s many mid-level (read as average priced) inns and taverns. It is busy nearly all hours of the day and night and plays host to locals and visitors from across the realms. Accommodations are adequate though not necessarily luxurious. There are 2 common rooms, several “double rooms” (2 beds) and a few private suites.

Food and drink is of a high caliber (as most of Aberol’s eateries and taverns are because of the overall quality of foodstuffs to be found). Of particular note, the Bronzewood is one of the few establishments in the city that offers elvish wine and cuisine. For this reason elves, though rare in the city overall, are not an uncommon sight among the Bronzewood patrons.

The Bronzewood is also known as one of the few businesses in Aberol owned by a woman. Darielis Goodvine is a half-elf hailing from the Duchy of O’Douhn. She is a very attractive woman with long dark hair offset with long-lashed pale lavendar eyes. Darielis is also known by the locals to be something of a “sharp-shooter” with the short bow, often taking good-natured part in archery contests at fairs and holiday events. Darielis’ lover, a burly human (former fighter) named Marik is often found behind the bar.

Sweetplates Bakery: While bakers, butchers, and food vendors of all kinds make their home on Aberol’s famed Chef Street, few are better known than the halfling owned and operated bakery called Sweetplates. The proprietor, Beflin Sweetplates, is a halfling nearing his 60th birthday (middling age for halflings). Often found behind the counter is Beflin’s wife, Marta, and daughter, Amartha. Beflin’s two sons (Eleb and Orflin), brother (Gorfin), and Gorfin’s wife (Dalia) also help Beflin in the kitchen and keeping of the shop.

The Basilica Celesta: The Basilica is a massive vaulted cathedral, multiple arched buildings and tended gardens. It houses a large contingent of Astaran priests, healing halls maintained by the Daughters of Gilea, and a small order of Celradorn clerics. Priests and clerics of any of Orea’s gods of good or neutrality can often be found visiting and/or receiving accommodation on the Basilica’s grounds. The Basilica maintains its own guard composed of members of the Celradornian temple’s paladins, the Redstar Knights.
 
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Sample village

The “Village” of Swampshade

In the Grand Duchy of Denil, along the edge of the Greymurk Marshes sat the simple farming village of Swampshade. The village sits along the old road from the Archduke’s castle and town, Denil Keep, and the port-town of Grennik, the home and stronghold of Braden Justhouse, Baron of Grennik.

In the past three years of so, a well-traveled trail has also formed off the old road from Swampshade to the great crown-city of Brightmoon. This “new road” has become the preferred way from Grennik to Brightmoon. The existing road from Grennik to Swampshade makes the journey quicker, and marginally more safe, than following the wilds along the coast. It has also become known that moving goods by land through Swampshade is much cheaper (without being much longer) than transporting by ship and avoids Brightmoon's often overcrowded ports. This has led to a trend for many smaller/less wealthy merchants and craftsmen (from Grennik and Brightmoon) to travel by land.

This increase in traffic has brought an influx of new persons and businesses to the once quiet farming village which is quickly gaining population and reputation as a burgeoning “quaint country” town. The kind of town filled with friendly, hard working and true country folk.

This is not so far from the case…for the majority of the community. Sadly, as in most cases of “up and coming” towns, not all of the new inhabitants are necessarily as friendly, hard working or true as the original residents. Wherever there are people increasing in prosperity there are usually those unscrupulous individuals seeking to take advantage of their good fortune. Certain persons look to make their own mark or claim “their” piece of the proverbial pie. Then, of course, there is almost always a multitude of travelers “just passing through.”

In the past year and a half, the permanent population of Swampshade has boomed from a mere 300 to almost 800. In addition to these, the town now has 2 inns and 3 taverns (a year ago there was only a single tavern that let passerby’s bed in the stables), a new barracks for troops (garrisoned by Grennik and Denil), a new church of Astar, and a watchtower under construction (the brainchild of the Baron of Grennik being built with the Duke’s permission and financial aid). The comings and goings of troops, construction workers and other travelers of all ilk commonly swell the population by another 50-150 any given week (save in the winter months).

Persons of Note

Althis the Green – human priestess of Tyris keeping a shrine to the water goddess at the spring of the Alevia river about 2 days outside of town. She and her acolytes are known by the village locals from their monthly trips into Swampshade for their supplies and the occasional holiday. Althis is a quiet, soft spoken woman in her late 20’s with shoulder length blond hair. She is almost always encountered wearing robes of the Tyrisian order that begin as white at the shoulder turning pale sea foam green and darkening further to deep blue-green at the hem. Her official title among the clergy of Tyris is “Waverider” though she takes no offense and is somewhat humored by her locally given title, “Althis the Green.”

Asparte the Astaran –came to Swampshade about a year ago. He was sent by his superiors at the temple of Astar in Brightmoon to purchase or construct a church and encourage the local populace to the worship of “the Celestial Sovereign.” Asparte is very friendly and wise beyond his 27 summers. Asparte has been quite successful in his mission so far, gathering a reasonable “flock” to his new, albeit modest, church in town. His services are also attended by a decent number of travelers, merchants and other “more civilized” townsfolk from outside of Swampshade who pass through. The young priest is the recipient of quite a bit of attention and gossip among Swampshade’s more pious maidens for his handsome face, strong frame and bright green eyes offsetting sandy brown hair. He is troubled by the fact Matriarch Ranoira doesn’t seem to like him and only wishes, in all sincerity, to serve and protect his new community as his god (and temple) will allow.

Captain Barsum Kar Trisliam –Barsum comes from the eastern Barony of Trisliam and after several years in the Duke’s service at Denil Keep was sent by the Duke to captain the new garrison of Swampshade…and keep an eye on the watchtower construction and, particularly, any agents of the Baron Grennik. His force is composed of 50 trained soldiers, 35 of whom plus their “captain” are from Grennik. The other 15, including his cousin and lieutenant, Perrian, have been under his command for a few years. Barsum made the Grennik captain, Selden (who happens to be a distant relation to the local lord Greymon of Aleveld), his “1st” lieutenant to soothe ruffled feathers and give himself some clout with the Grennik soldiers. Barsum has found his new assignment enjoyable barring the annoyance of politics between himself and Sir Greymon (who claims the honor of the defense of Swampshade is, by right, his). His primary duty is to his Duke and working with the town Speaker-turned-Sheriff Thomuk to keep order in the rising town. The latter had thus far proven a fairly simple matter, though thefts seem to be on the rise. Barsum attributes this to the fairly constant flow of traffic and most investigations turn into dead ends. Barsum is a simple and honorable man, a well-trained battle-hardened man-at-arms, just trying to do his job.

Bengamin the Younger –is the son of the original owner and proprietor of the oldest inn (originally the only tavern), the Shining Sheaves Inn (known to the locals as “Old Ben’s”). “Bengy” recently took over the running of the family business last year when his father, Bengamin the Elder a.k.a. “Old Ben”, decided to retire. Neither Ben (Elder or Younger) has any love for Jervis or his establishment, considering those that frequent it (none of them “locals”) and its owner to be “shady characters” at best.

Drummon (the) Smith –is a native of Swampshade born and raised. He is a booming bear of a man. Drummon is tall, broad shouldered, black-bearded and usually smeared in soot. He is generally easy going, good-humored and hardworking. He is thankful for the recent prosperity of his home village-turning-town. The increase in business, including weapons for the garrisoned troops, has led him to take on two assistants in the past year- one a young teen from one of the outlying farms orphaned last winter who goes by “Mutt” (still an apprentice) and his assistant, Geff, a recent transplant from the keep at Alevand where he apprenticed with Sir Greymon’s smith.

Elma (Elmarentha)- elf proprietress of Elma’s Elixirs, the local potion (and minor magic) shop opened about five years ago. She is considered “one of our own” by most of the original villagers due to her reputation as a “savior” for the aid she’s given (via her potions and herbal concoctions) to many of the local families for various illness and troubles, especially in tending the needs of children. She appears as a lovely, if somewhat short (barely over 5 foot), elf woman with milky unblemished skin, strawberry blond hair typically tied back in a bun and dresses in the normal long skirts and bodice and blouse of the country womenfolk. This is the result of a spell that allows Elma to mask her true 5-foot 10-inch sparkling appearance as Elmarentha of the Shi’Staliiri, the “Star Elves” as men call them. She possesses a set of silver wire-rimmed spectacles hanging around her neck on a thin silver chain that she will don when conducting business. These glasses allow her see magic auras…part of the reason she will generally dismiss Zarachius’ attempts to peddle his wares, many of his items don’t have any.

Sir Greymon Kar Tram of Aleveld –is the lord of the house of Tram which has ruled the holdings of Aleveld in the Archduke’s name (through the authority of Grennik) for the past five generations. The farming village of Swampshade, until recently, was considered to be within Aleveld’s lands. Now that the inconsequential backwater started to bring in some actual trade both the Baron and the Archduke himself have stationed troops there and are constructing defenses. After a butting of heads with the new garrison’s Captain Barsum (the knight backed down after Barsum presented his orders with the ducal seal) Greymon expressed his displeasure to the Baron. Braden Justhouse, the Baron of Grennik, assured him it is the Archduke’s doing, but that the Baron will see to Aleveld’s (and Greymon’s) interests for his house’s continued exemplary support of Grennik. To that end, the Baron made sure that Sir Greymon maintains judicial authority over the people of Swampshade.

Jervis Hawthorn– is the half-elf (Swampshade’s only one in residence) owner and proprietor of the newest (and quickly becoming most popular) inn and tavern in town, the Cat n’ Mouse. Jervis claims to hail from “the far north of Grinlia” originally and is affable with his repeat customers. He’s acquired a reputation for regaling his patrons with tales of his high adventures in “the wild northlands.”

Ormond the Sage –human local sage (and “hedge wizard”). An expert on the swamp flora and fauna of Greymurk (and local persons and gossip) has been a resident of Swampshade for the past 20 years. He is generally liked by the original Swampshade community, if thought of as a bit odd. He is the only person in Swampshade who knows Elma for what she really is.

Ranoira Goldfield – has been blessing and protecting the fields, families and livestock of Swampshade for 3 generations. She has been in the service of Sylari, goddess of nature and weather, for 48 of her 57 years and has served as the community’s spiritual authority for 30 of those 48. Every couple married by rite in Swampshade was bound by Ranoira. Her 2-story residence, simply referred to as “the Abbey” or “Ranoira’s abbey”, sits on the edge of a large field with a grassy knoll at its center just off the road to the west of the town center. Ranoira is the Matriarch (highest ranking priestess, by far) of the community’s small order. The abbey houses Ranoira, 3 underclerics (2 women, 1 man) and 4 novices (2 females, 2 males all recent aspirants with a concern for the “urbanizing” of their rural community) who comprise the Swampshade chapter of the very loosely organized Sylari order. She is not pleased with the new “walls of religion” constructed by the Astaran missionary (the Sylari priesthood does not worship inside any “man-made” construction).

Thomuk Bruntle–Thomuk is the chosen “Speaker” of the village/town, representing the people to the local lord, Sir Greymon. In truth, he has very little power of his own, but with the added weight of Captain Barsum at his side and the support of the majority of Swampshade’s residents, Thomuk is well liked by the people and viewed by Greymon as an adequate/acceptable figurehead for the growing town. Thomuk was made, by the Baron’s authority, the official “Sheriff” of Swampshade last spring. He is still floating on the airs of his new title but will maintain in all seriousness, as he toys with the bejeweled ring of his station, that he is “a man of the people.”

Zarachius Jasper- is a gnome “merchant” who frequents Swampshade every few weeks to every other month or so. He always claims to be passing through en route to Undertown, though he has been in Swampshade for the past two months, now. Zarachius stays in his cart in an open field outside of town, entertains the locals with his illusions and attempts minor trading in/selling his magical goods. He is known to frequent Elma’s shop though will complain bitterly to any who ask that the elf businesswoman “don’t know the meanin’ o’ fair trade. Never gives ye a good deal. Nor knows oon if she sees oon.”
 

You've linked to your local drive so I can't really see the locations or find out if you have a complete map ;)
 

You've linked to your local drive so I can't really see the locations or find out if you have a complete map ;)

Linked?

OH! Yeah, pretty much all of that starting text was just cut/pasted from stuff I wrote for the Orea website...which, doesn't actually exist anywhere on the web, yet.

So it's really just more to posted to read without intent for you to take a link anywhere. Guess I should go edit all of that stuff and take those out, huh?

As for a map...I know I have one around here someplace...

AH! Here it is: http://www.enworld.org/forum/media-...f/283445-steel-dragons-art-6.html#post5383544

Thanks for taking a look. :)
--SD
 

Oooh hand drawn map. Not many of those around anymore :D I do mine with CC3 usually.

I'm tempted to use this world for one of my planned one shot stories (can you tell I am running too many games lol) once I am through reading the material for it. Especially as "evil drow" just fit right into it.

Gives me an excuse to be lazy with my own worlds, too B-)
 

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