Eyes of Hande Thieves’ Guild
Source: Homebrewed
Origin: Duchy of Minar
Symbol: The open palm of an upright hand with multiple, tiny eyes scattered across the palm, a small eye on the top of each fingertip, and a large eye in the centre of the palm. The eyes are all iridescent and of different colours. The centre eye is coloured black while the fingertip eyes are blue, green, silver, red, and yellow.
Leader: “The Hande” (unknown origin; rumoured to be goodhearted). The leader of the Eyes of Hande is only known as The Hande, as the guild isn’t popular in lawful lands and secrecy is very important for its upper echelon. No one knows who The Hande is truly. It is rumoured that the guildmaster isn’t fond of assassins or lawful-loving adventurers but realizes that sometimes they are necessary. (This makes The Hande and their religious followers of Kuil part of a separate group — as the Church of Kuil has discredited the guildmaster and branded them all as heretics.)
Purpose
The thieves’ guild known as the Eyes of Hande holds sway in several cities of the Eastern Shores. However, its main base of power is in Minar City in the Duchy of Minar. There, as well as in other cities, the Eyes of Hande works toward keeping freedoms in place for the citizens of the duchy as well as making a profit. The Eyes of Hande don’t like lawful rulership and always work towards creating more chaos and independence in a society. Many rogues and rogue/clerics dedicated to Kuil are members of this guild although it’s not a requirement. Worshippers of Dionysus, Heward, Kord, Lokun, Olidammara, Tok, and Valkar are all welcome in the guild.
Notable Activities
The Eyes of Hande Thieves’ Guild leans more towards chaos and neutrality, which is what makes it stand apart from other thieves’ guilds with worshippers of Kuil. The rogues of the Eyes of Hande are more like subtle freebooters on a sea of land. They steal from the rich and powerful, as well as the uptight citizens of lawful societies. However, while they do give to the needy, they would much rather train the needy to “fend for themselves,” after helping them eat and become stronger. This means that a lot of the Eyes of Hande members start out as youngsters.
The Eyes of Hande is primarily a guild of thieves, however, and a lot of the guilds major illicit money comes from pick pocketing, burglary, and protection rackets. The guild also has a strong spy network, which it uses throughout the Eastern Shores. The network never maliciously targets Duke Jace Brookwater of Minar or his family although they do keep track of the family’s members and current activities. This is made easier due to the fact that the Duke’s nephew, Lord Roland Dentonsen
(CG male Denilan human, aristocrat 2/rogue 2), is a member of the guild. Roland keeps a detailed journal on his family members and the activities of the Ducal Court and the Duchy’s lesser courtesans.
The Eyes of Hande spy network is rumoured to be based upon The Hande’s time as a member of the Tiger Guild. Now, that the Tiger Guild has relocated to the City of Tian, after being force out of the Theocracy of Thallin, the two guilds have a (somewhat) friendly rivalry. While The Hande respects his former guildmaster, he worries that the Eyes of Hande and the Tiger Guild both being in Minar might end in conflict. After all, The Eyes of Hande work less towards influencing different power centres and more towards changing them into what their guildmaster prefers.
For now, the Eyes of Hande and the Tiger Guild try to respect and try to work with each other, but more often than not the two guilds prefer to ignore each other. It hasn’t helped relations that Carl Tigerstorm has long denied, and continues to so, that The Hande was ever a member of the Tiger Guild.
Campaign Notes
The Eyes of Hande are the foremost thieves’ guild in the Duchy of Minar and the communities of the Independent Sovereignty of the Qualitian Belt and the region known as the Highlands. They are also common in the western communities of the Kingdom of Stonn. However, they aren’t welcome there. They are almost unheard of in the Theocracy of Thallin and the Barony of Wolffire but have begun to expand south into the western region of the Thunder Lands — especially the Barony of Calot and the City-state of Cirrus. They had made inroads in Domain of Anoria but after that lands fall from grace they no longer have a presence there. So far, they have been kept out of the Dominion of Cauldron and the Diabolic Enclaves.
However, the guilds primary activities are in its traditional homeland of the Duchy of Minar. The guild controls the streets in the capital city as well as in the City of Tian. Here, they are considered heroes by the locals but are still clouded in mystery. It is often been said that Minar is one of the most open places in the Eastern Shores, if not all of Northern Harqual. And while the citizens of the Cities of the Wind would dispute both those claims, Minar has some of the freest laws of anywhere in the Northern Heartlands.
This is what makes Minar the best place for the Eyes of Hande to operate. The members of the guild don’t believe in chaos for chaos’s sake. They believe in change and a free-form government that changes with the whims of the people. They believe this brings about better trade possibilities, as well as less legal means of commerce. Thus, the tournament every five years, which allows anyone to compete to become Duke of Minar for the next five years is one of the greatest political achievements in the opinion of the guild members.
However, The Hande is beginning to think that it might be time for someone else to win the tournament as Duke Jace has continued to win the tournament every five years since he entered. The last thing The Hande wants is for the Duke to decree the tournament’s end and begin a hereditary rulership of Minar. And yet, the people love their Singing Monarch, and he has been a fair and honest ruler. The guildmaster is torn; he doesn’t want to “fix” the tournament.
The outbreak of war between Minar and the bugbears of the Sunus Mountains forced The Hande to postpone and idea of forcing change on the beleaguered duchy. The guild now works towards stabilizing Minar (something they never thought they'd do), and The Hande works to ensure that the Duke remains in power, for now. The war brought the entire country closer together as a nation, and the Eyes of Hande now work towards rebuilding the towns and villages that were lost. The war also created a closer bond between the Eyes of Hande and the Tiger Guild of Tian.
The members of the Eyes of Hande in the Qualitian Belt and the Highlands are less like thieves and more like scouts. They work towards protecting these isolated communities from the machinations of the Fury of the Dragon, from the Theocracy of Thallin, as well as the blood elf, ogre, gnoll, and krug raiders of the region. The guild has members that are scouts, wilderness rouges, and rangers and the guild often works with the two organizations known as the Striders of the Dawn and the Rapid Riders.
The Eyes of Hande have tried many times to make inroads into breaking the lawful grip on the Kingdom of Stonn since the guild was first formed. This has always ended in disaster as the Angle’s Edge Thieves’ Guild always works against them. The fact that there are followers of Kuil on both side has lead to a lot of friction and, sometimes, outright warfare on the streets of the western communities of the kingdom. No where is this more prevalent than in the City of Sentinel — a strict lawful neutral city where the members of the Angle’s Edge are also members of the watch.
The Eyes of Hande expanded into Calot and Anoria shortly before The Transformation. Calot, being a much smaller land, was easier to infiltrate, but they continue to keep a low profile there. Anoria, however, had a more complex power structure before it fell into the hands of the Infernals of the City-state of Flamerule in 753 N.C. The Eyes of Hande didn't fair well when Anoria was conquered. The guild’s membership in the area were either killed or scattered to the wind. Several of them made their way back to Minar, but others fled into the Kul Moren Mountains and the Great Expanse.
The former head of the Eyes of Hande in Anoria, Darel Willowtree
(CN male half-elf, Rog4/Ftr4) [a follower of Olidammara], joined another thieves' guild that fell on hard times after the three-pronged war between Anoria, Cauldron, and Flamerule — a guild known as the Last Laugh. His defection to this rival guild was a tough blow to the Eyes of Hande. Darel was considered to be one of the brightest young members of the guild, but his ego and mean streak got the better of him. Now, he works to undermine the activities of the Eyes of Hande throughout the Thunder Lands, and he enjoys hunting down his former guild mates.