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<blockquote data-quote="Dannager" data-source="post: 6314273" data-attributes="member: 73683"><p>Nonsense.</p><p></p><p>People dislike the edition treadmill because it <em>forces them to choose</em> between making all of their prior purchases <em>obsolete</em> and being able to make use of new releases.</p><p></p><p>The living model <em>avoids</em> this dilemma - the game updates automatically, new releases are always compatible with older releases (because the older releases always use the most up-to-date rules), and nothing becomes obsolete.</p><p></p><p>Granted, this model may end up untenable after a couple of decades as the prospect of retroactively updating content becomes too daunting, but that's a damn sight better than five years.</p><p></p><p>Not to raise the hackles of the anti-MMORPG crowd, but look at games like EVE Online and World of Warcraft. Both have been around for about a decade now, and neither is showing any signs of being abandoned. Both have received incredible amounts of retroactive attention. EVE has seen multiple huge graphical updates in addition to its content expansions to keep it looking fresh. World of Warcraft went through an entire <em>core continent redesign</em> to bring level 1-60 content in-line with the quality/look of post-60 content. Someone who bought into World of Warcraft in 2005 can be running <em>the same character</em>, with no interruption of continuity, in 2015. Some EVE corps that existed in 2004 <em>still exist today</em>. At no point was anyone's game rendered obsolete.</p></blockquote><p></p>
[QUOTE="Dannager, post: 6314273, member: 73683"] Nonsense. People dislike the edition treadmill because it [I]forces them to choose[/I] between making all of their prior purchases [I]obsolete[/I] and being able to make use of new releases. The living model [I]avoids[/I] this dilemma - the game updates automatically, new releases are always compatible with older releases (because the older releases always use the most up-to-date rules), and nothing becomes obsolete. Granted, this model may end up untenable after a couple of decades as the prospect of retroactively updating content becomes too daunting, but that's a damn sight better than five years. Not to raise the hackles of the anti-MMORPG crowd, but look at games like EVE Online and World of Warcraft. Both have been around for about a decade now, and neither is showing any signs of being abandoned. Both have received incredible amounts of retroactive attention. EVE has seen multiple huge graphical updates in addition to its content expansions to keep it looking fresh. World of Warcraft went through an entire [I]core continent redesign[/I] to bring level 1-60 content in-line with the quality/look of post-60 content. Someone who bought into World of Warcraft in 2005 can be running [I]the same character[/I], with no interruption of continuity, in 2015. Some EVE corps that existed in 2004 [I]still exist today[/I]. At no point was anyone's game rendered obsolete. [/QUOTE]
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