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<blockquote data-quote="Sword of Spirit" data-source="post: 6314471" data-attributes="member: 6677017"><p>The problem about being fiends being trapped on their home planes regards interactions between them. They are highly unlikely to remove the Blood War (just as they are unlikely to force you to use it). Fiends were free to roam the planes in general, it was simply that they couldn't get to the Prime Material Plane without being summoned by its inhabitants. That's the best way of handling it, IMO. Hopefully that's more of what they are actually getting at.</p><p></p><p>The problem in 3e is that many DMs didn't appear to realize that rule was there. That may be because its buried in a nondescript paragraph in the 3.0e Manual of the Planes, and contained nowhere else that I know of...so that's not exactly the DMs' fault. However, because of ignorance of that rule, I've seen two DMs declare that their material plane is sealed off from the rest of the planes (to prevent fiendish invasions and such), and other DMs apparently just let fiends pop-in whenever they feel like it.</p><p></p><p>Based on how the team often describes things that were found in specific editions of D&D as if they are something brand new and exciting (I think that must be targeted at players with limited edition experience) they may just be saying "it works like 3e." It's that the justification for Tiamat being "trapped" in the Nine Hells (ie, just following the normal fiend rules for entry to the material plane--rather than saying she can't go to the City of Brass), then it bothers me less than otherwise.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6314471, member: 6677017"] The problem about being fiends being trapped on their home planes regards interactions between them. They are highly unlikely to remove the Blood War (just as they are unlikely to force you to use it). Fiends were free to roam the planes in general, it was simply that they couldn't get to the Prime Material Plane without being summoned by its inhabitants. That's the best way of handling it, IMO. Hopefully that's more of what they are actually getting at. The problem in 3e is that many DMs didn't appear to realize that rule was there. That may be because its buried in a nondescript paragraph in the 3.0e Manual of the Planes, and contained nowhere else that I know of...so that's not exactly the DMs' fault. However, because of ignorance of that rule, I've seen two DMs declare that their material plane is sealed off from the rest of the planes (to prevent fiendish invasions and such), and other DMs apparently just let fiends pop-in whenever they feel like it. Based on how the team often describes things that were found in specific editions of D&D as if they are something brand new and exciting (I think that must be targeted at players with limited edition experience) they may just be saying "it works like 3e." It's that the justification for Tiamat being "trapped" in the Nine Hells (ie, just following the normal fiend rules for entry to the material plane--rather than saying she can't go to the City of Brass), then it bothers me less than otherwise. [/QUOTE]
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