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<blockquote data-quote="Jer" data-source="post: 8523274" data-attributes="member: 19857"><p>The introduction in the Expert set sure - Karameikos was designed to be the most generic of generic fantasy settings so that you could plop whatever you wanted there.</p><p></p><p>However - the Moldvay-written B/X adventures definitely showed a bit more of the wa-hoo nature that was in Moldvay's mind. Especially Castle Amber (X2). That adventure definitely laid the groundwork for a world that was wilder than what was published in the Expert set.</p><p></p><p>By the time of the Gazetteers you had books like Bruce Heard's Gaz3, which built on X2 and turned the wa-hoo dial up further. And then Gaz10- where you got rules for playing humanoids, followed up by the PC series of books which outlined more monster classes.</p><p></p><p>And it all builds on Moldvay's initial zaniness that he included in that two-page map and one-paragraph-per-country write-up for the world in X1. That map is actually nuts and by implication suggests a gonzo world.</p><p></p><p>(To see more of Moldvay's commitment to wa-hoo, find a copy of Lords of Creation some time. He was doing mash-up before there was a word for mash-up.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8523274, member: 19857"] The introduction in the Expert set sure - Karameikos was designed to be the most generic of generic fantasy settings so that you could plop whatever you wanted there. However - the Moldvay-written B/X adventures definitely showed a bit more of the wa-hoo nature that was in Moldvay's mind. Especially Castle Amber (X2). That adventure definitely laid the groundwork for a world that was wilder than what was published in the Expert set. By the time of the Gazetteers you had books like Bruce Heard's Gaz3, which built on X2 and turned the wa-hoo dial up further. And then Gaz10- where you got rules for playing humanoids, followed up by the PC series of books which outlined more monster classes. And it all builds on Moldvay's initial zaniness that he included in that two-page map and one-paragraph-per-country write-up for the world in X1. That map is actually nuts and by implication suggests a gonzo world. (To see more of Moldvay's commitment to wa-hoo, find a copy of Lords of Creation some time. He was doing mash-up before there was a word for mash-up.) [/QUOTE]
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