Origins of a setting

Which Origin for a CC World?

  • Ageless Cyclical World

    Votes: 36 37.1%
  • Lovecraftian Universe with Challenger

    Votes: 21 21.6%
  • Unknown age of world, Definitive Beginning of Thought

    Votes: 11 11.3%
  • Ageless Cyclical Planes, Definitive Beginning of World

    Votes: 16 16.5%
  • Pantheon Creates Universe

    Votes: 13 13.4%

Ry

Explorer
I want to work on a creative commons fantasy setting, something that anyone could take and run with however they want (even commercially). I'd use this setting as the core campaign setting of the new creative commons RPG I'm designing.

I was wondering which of the following ideas for origin stories has the most appeal, or if some mix of them would be preferable:

Ageless Cyclical World:
The world has always existed, and the deeper you go, the more history you find. Empires rise, fall, and are forgotten.

Lovecraftian Universe with Challenger:
The world emerged from the seething nuclear chaos of mad idiot gods cavorting in the vast darkness beyond. But among them, there came our goddess, who creates, who loves and sustains, and who in the end will destroy, so that all can be reborn.

Unknown age of world, Definitive Beginning of Thought:
The world existed far before there was anything that could name it, but we say that it began with a falling star because it was with the falling star that the first great ones awoke, and spoke.

Ageless Cyclical Planes, Definitive Beginning of World:
There was always the Dream, and within the Dream, there are always ideals and nightmares. They battle, birth gods and monsters, then sigh, and wither, and are gone beyond remembrance. Within the Dream, the seeds of creation grow, wither, and die - their lives are long when tended by the spirits of the Dream, that we call gods. But there came a time that there was something that was not the dream, and we call it the Void. We know not who became the first world-maker - but it came to pass that a seed was brought to the void, and in a burst of light, there birthed the world.

Pantheon Creates Universe:
There was once no distinction between light and darkness; all was both empty and full, all was both good and evil. Like raindrops falling from a cloudless sky to a pond, the gods appeared. The ripples rolled forth from these raindrops, and with their passing light could be told from darkness, and emptiness from fullness, and good from evil. But the gods were vaired, and had different loves among the lights and darks, so when they gathered to make the world they made it with these many opposing things.
 

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I voted for the 1st option.

Seems that an ageless cyclical world is open enough and has a lot of potential for use by anyone. Granted, there can be several loose threads hanging around that a DM could work with, but having nothing really set in stone (or only a few key things) seems like a good idea.

It also allows for conflicting stories/viewpoints on events or origins--one culture says X is right, while another culture says Y is right, etc.
 

AFGNCAAP said:
It also allows for conflicting stories/viewpoints on events or origins--one culture says X is right, while another culture says Y is right, etc.

Ohhh... good idea, glad I hadn't voted yet. Resultantly, mine is #1 as well.
 


Does anyone have an idea of what they consider the world of choice A? Besides Wheel of Time (which I'm not thinking of as) I thought of Steven Erikson's Malazan world... the more you dig, the more there seems to be. Any other thoughts on where you'd like to see me take this?
 

I really like the cyclical world, myself, although I'm having a hard time remembering some examples. I love the idea of "deep history."

I'd make sure to have the geography reflect the age of the world -- few dramatic mountain ranges and the like without some obvious mechanism to create new geographical features. Super-sized canyons would also be a neat element and would be a good way to illustrate the age, with countless layers of fossils, including evidence of intelligent races long-vanished.
 

Option 1.

The others have all been done, cyclically (meaning over and over again). Plus option 1 is the way I have my own camapign world be. Lots of conflicting creation myths and one of the greatest adventures would be to find out the truth.
 

I voted number 4, but I'd actually like some combination of 1 & 4. That is, with the cyclical planes, you could still have a vague creation myth and an unknown (if definite) beginning of the world. Then the history of the world could reflect the history of the planes, with the cyclical rise and fall of empires, etc.

(I have to confess to liking #4 a bit just because it seems to reflect some of the latest thinking in cosmology about the history of our universe.)
 

Treebore said:
one of the greatest adventures would be to find out the truth.

But isn't the truth, in this situation, that there is no beginning? That the past stretches out behind just as the future does in front? At least, that's what I thought when I posted it. Of course, it's going to be CC, so if you want to do it differently, after I write it up you can put any origin story you want right before the most distant element of the campaign's timeline.
 

rycanada said:
I'm surprised that there's no votes for pantheon yet (maybe I shouldn't be).
See, that's the thing - nearly every setting out there has a creation myth like we find in our own cultures.

I think most people are voting "ageless cyclical" because it's more novel.

I know that's why I chose it.
 

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