Green Ronin will have the Advanced Gamemaster's Guide, Temple Quarter (sequel to Thieves' Quarter), and Frankenstein's Children (our second boardgame and the sequel to Dracula's Revenge). The Human Head crew will be running lots of Frankenstein's Children demos at our booth, so stop on by and give it a try.
Advanced Gamemaster's Guide
Written by Owen K.C. Stephens
Cover by William C. Eaken
192 pages, hardback
MSRP: $32.95
GRR1603
ISBN: 1-932442-29-4
Available June '05
The newest in Green Ronin’s Advanced Rulebooks for the d20 System, the AGMG is the essential supplement for all Gamemasters. Designed to work with the Advanced Player’s Manual and other volumes in the Advanced Series, this book offers new tips, tricks, and options for GMs to improve their d20 games. With advice from the expert pen of Wheel of Time RPG and Bastards and Bloodlines author Owen K.C. Stephens, the AGMG provides insightful tools to take your campaigns in new directions, such as variant rules for critical hits, quick resolution mass combat rules, expert resources for building memorable villains and adventures, artifact construction and much more. If you’ve ever run a d20 roleplaying game, this book is a must have!
Frankenstein's Children: The Game of Man-Made Monsters
A GOTHICA Board Game by Human Head Studios
Designed by Jason L Blair & Matt Forbeck
Cover Art by Brian Snoddy
Boxed Game (see description for components)
MSRP: $34.95
GRR3003
ISBN: 1-932442-39-1
Available June '05
Frankenstein's Children is a horror-themed, tabletop game of tactical combat. At the end of the 1800s, the heirs of Dr. Victor Frankenstein descend on his ancestral home to plumb the secrets of the animation of dead flesh. They succeed all too well, and a war erupts for total control over Castle Frankenstein. Each player can command a team of mad scientists and their monsters or the villagers who are fighting to tear the castle down. Players struggle across a set of board tiles that represent the warzone that the castle has become.
Frankenstein's Children is the second in the Gothica series of games, following hot on the heels of Dracula's Revenge. Each standalone entry in the series shares the same basic rules system, which allows you to plug the components from the games together to play whole new battles that are larger and stranger than the originals.
The game comes with character and action cards, 8 dice, 20 board tiles, 6 doors, 3 dice screens, 32 counters, and a complete rulebook. Most games take from 1 to 2 hours or less.
Temple Quarter
A City Quarters Sourcebook for the d20 System
Written by JD Wiker & Christopher West
Cartography by Christopher West
96 pages, perfect bound
MSRP: $19.95
GRR1030
ISBN: 1-932442-40-5
Available June '05
Need a temple for your next fantasy roleplaying game session? Maybe an entire religion? A religious ceremony? How about a religious conspiracy? How about an entire religious district? The second book in the City Quarter series from The Game Mechanics (Modern Player's Companion, Artifacts of the Ages), details the people, places, and plots of the fantasy city of Liberty, first seen in the ENnie-nominated Thieves' Quarter sourcebook. Temple Quarter presents several new religions, their temples, their priests and priestesses, and their ceremonies and rituals—as well as their more secular goals ... and their political intrigues.
Modular in design, Temple Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With lushly illustrated maps by Christopher West, dozens of fully developed NPCs, and extensive encounter tables loaded with adventure hooks, Temple Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include Arcane Quarter, Noble District, Mercenaries' Quarter, Palace District, and the Outlands.