D&D 4E "Orphans Preferred" - Planning for my 4e Practice Game

Excellent advice, only I have a 3 hour play window to finish the whole darn thing in, and 7 players. I'm constrained. :)

I think I can misdirect them enough. If not, though, that's totally okay. They deserve an advantage if they're being wily.
 

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Great game. The dragon fight was superb; back and forth, lots of action and a great use of the paladin's divine challenge. The rogue ended up killing it with a critical as it was badly damaged and trying to flee.

Sadly, the zombie fight was less climactic. The cleric's player couldn't make it, and the paladin rolled two 1s and a 2 when trying to use her major radiant abilities. Ouchie.
 

Piratecat said:
Great game. The dragon fight was superb; back and forth, lots of action and a great use of the paladin's divine challenge. The rogue ended up killing it with a critical as it was badly damaged and trying to flee.
What'd you give the dragon to make it feel like a Green dragon?
 

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