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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OSE's official alternate Thief skills to good?
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<blockquote data-quote="Voadam" data-source="post: 9426903" data-attributes="member: 2209"><p>Generally as an orthogonal option of engaging with the game.</p><p></p><p>The B/X procedural rollplay sequence makes it a bit of a resource management minigame using time as a resource to be managed. Searching a defined area (for a trap or a secret door) takes a turn, torches are measured in turns, and wandering monsters are checked based on number of turns gone by. You engage a known chance roll and expend time to try and open things up or reduce risk.</p><p></p><p>Player skill is different and things anybody can do. Once you find the trap you can decide what to do about it using player skill and manipulating the fiction etc. It takes however long it takes, not game defined sequences. People can leave the trapped chest alone and move on, figure out how to open it from a distance or while not standing in front of the trap firing mechanism, based on the description guess which feature is a safety to open it without setting off the trap, or whatever. </p><p></p><p>The thief can do all that same as anyone else but the thief can also go back into the dungeon crawl procedural minigame and roll for their character ability and bypass the player skill options or use it as a backup when they can't player skill disarming the trap.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9426903, member: 2209"] Generally as an orthogonal option of engaging with the game. The B/X procedural rollplay sequence makes it a bit of a resource management minigame using time as a resource to be managed. Searching a defined area (for a trap or a secret door) takes a turn, torches are measured in turns, and wandering monsters are checked based on number of turns gone by. You engage a known chance roll and expend time to try and open things up or reduce risk. Player skill is different and things anybody can do. Once you find the trap you can decide what to do about it using player skill and manipulating the fiction etc. It takes however long it takes, not game defined sequences. People can leave the trapped chest alone and move on, figure out how to open it from a distance or while not standing in front of the trap firing mechanism, based on the description guess which feature is a safety to open it without setting off the trap, or whatever. The thief can do all that same as anyone else but the thief can also go back into the dungeon crawl procedural minigame and roll for their character ability and bypass the player skill options or use it as a backup when they can't player skill disarming the trap. [/QUOTE]
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OSE's official alternate Thief skills to good?
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