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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OSE's official alternate Thief skills to good?
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<blockquote data-quote="Gus L" data-source="post: 9427447" data-attributes="member: 7045072"><p>Why?</p><p>I'm honestly curious why how you feel this would be broken in play - no shade or criticism intended. I believe that it would be bad in your game - I just want to know how you are playing that makes it a problem?</p><p></p><p>For me, as noted above, the way I tend to handle simple, mostly mechanical traps that the skill would work on (needles, spear traps, covered pits etc.) and figured most people did, is as at least partially diegetic/within the fiction. I.E. if the players say they are looking for tripwires and spend extra time (and so random encounter checks) doing so they can usually spot simple traps and escape, safely trigger or disarm them 100% of the time. </p><p></p><p>The highly specialized thief described here (remember this PC can't do other cool thief things like sneakily scout, effectively backstab, sleight of hand, acrobatic wall climbing, or lock picking) - an AC 7 to 4 rear rank combatant with a lower THAC0 who likely dies from any hit. A glass cannon for removing poison needles on chests they still have to smash open... </p><p></p><p>Again I am very curious if it still sounds awful to you with those caveats, and how you run B/X or OSE that makes the 5 in 6 trap obsessive a bad time?</p></blockquote><p></p>
[QUOTE="Gus L, post: 9427447, member: 7045072"] Why? I'm honestly curious why how you feel this would be broken in play - no shade or criticism intended. I believe that it would be bad in your game - I just want to know how you are playing that makes it a problem? For me, as noted above, the way I tend to handle simple, mostly mechanical traps that the skill would work on (needles, spear traps, covered pits etc.) and figured most people did, is as at least partially diegetic/within the fiction. I.E. if the players say they are looking for tripwires and spend extra time (and so random encounter checks) doing so they can usually spot simple traps and escape, safely trigger or disarm them 100% of the time. The highly specialized thief described here (remember this PC can't do other cool thief things like sneakily scout, effectively backstab, sleight of hand, acrobatic wall climbing, or lock picking) - an AC 7 to 4 rear rank combatant with a lower THAC0 who likely dies from any hit. A glass cannon for removing poison needles on chests they still have to smash open... Again I am very curious if it still sounds awful to you with those caveats, and how you run B/X or OSE that makes the 5 in 6 trap obsessive a bad time? [/QUOTE]
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OSE's official alternate Thief skills to good?
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