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OSE's official alternate Thief skills to good?
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<blockquote data-quote="Voadam" data-source="post: 9427966" data-attributes="member: 2209"><p>Moldvay is interesting here. The small traps limitation does not show up on the thief ability description on B8:</p><p></p><p>"Find or Remove Traps is a double ability. The thief has the listed chance of finding a trap (if there is one) and the same chance (if the trap is found) of removing it. Either attempt may only be tried once per trap."</p><p></p><p>The limitation is mentioned once only, on B10 listing the thief class and is only made in reference for removing traps. "A thief's training includes learning how to pick pockets, climb steep surfaces, move silently, hide in shadows, open locks (with a set of lockpicks or burglar's tools), <strong>remove small traps (such as poisoned needles),</strong> and how to hear noises better than other humans."</p><p></p><p>Also the B10 thief class description says "<strong>They are the only characters who can</strong> open locks and <strong>find traps</strong> without using magic to do so." </p><p></p><p>This comes right after B9 which says about dwarves "They are expert miners and are <strong>able to find</strong> slanting passages, <strong>traps</strong>, shifting walls, and new construction one-third of the time (a roll of 1 or 2 on 1d6) when looking for them."</p><p></p><p>And later on B22: "<strong>Any character has a 1 in 6 chance of finding a trap when searching for one in the correct area. Any dwarf has a 2 in 6 chance.</strong> (This does not apply to magical traps, such as a sleep trap.) Checking a specific area for a trap will take one full turn. The DM should only check for finding a trap if a player says that the character is searching for one. Each character may only check once to find each trap."</p></blockquote><p></p>
[QUOTE="Voadam, post: 9427966, member: 2209"] Moldvay is interesting here. The small traps limitation does not show up on the thief ability description on B8: "Find or Remove Traps is a double ability. The thief has the listed chance of finding a trap (if there is one) and the same chance (if the trap is found) of removing it. Either attempt may only be tried once per trap." The limitation is mentioned once only, on B10 listing the thief class and is only made in reference for removing traps. "A thief's training includes learning how to pick pockets, climb steep surfaces, move silently, hide in shadows, open locks (with a set of lockpicks or burglar's tools), [b]remove small traps (such as poisoned needles),[/b] and how to hear noises better than other humans." Also the B10 thief class description says "[b]They are the only characters who can[/b] open locks and [b]find traps[/b] without using magic to do so." This comes right after B9 which says about dwarves "They are expert miners and are [b]able to find[/b] slanting passages, [b]traps[/b], shifting walls, and new construction one-third of the time (a roll of 1 or 2 on 1d6) when looking for them." And later on B22: "[b]Any character has a 1 in 6 chance of finding a trap when searching for one in the correct area. Any dwarf has a 2 in 6 chance.[/b] (This does not apply to magical traps, such as a sleep trap.) Checking a specific area for a trap will take one full turn. The DM should only check for finding a trap if a player says that the character is searching for one. Each character may only check once to find each trap." [/QUOTE]
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