A question from my continuing OSR saga: what's the difference between a battle axe that does d8 damage and a sword that does d8 damage? Both are one-handed, both are too heavy to continuously wield. The battle axe, however, is priced significantly lower than the sword.
Which OSR system are you asking for?Not AD&D (that's actual old school), but enchantability could be a difference: swords are better for holding magic gems!
I'm writing an OSR mod for my game (Modos RPG) and for the dozens of local players who cringe at the thought of a new game, but will play D&D before you can say "roll for initiative." So you could say I'm adding granularity to combat /weapon lists.Which OSR system are you asking for?
Sometimes this just comes down to granularity (axes and swords do about the same damage) and simulation (swords require more metal and forging than an axe head which is put on a wooden handle).
After the first adventure any differences in cost are close to irrelevant. Only the initial outfitting of the character really makes money a factor in equipment decisions. There are a few exceptions for some things. Acquiring plate mail would be one that my 1E AD&D games make a factor for a while longer, firstly because the 400gp cost may require a few more adventures to save up for, and secondly because I've traditionally required that plate mail almost always must be custom-fit for each individual, and that takes specific characters to the sidelines for a significant period early on in the campaign. Usually players will find other things for PC's to do and enable just skipping past the time required, but sometimes players can be kinda obnoxious and want to keep adventuring non-stop, delaying armor fittings for PC's that are trying to acquire it.A question from my continuing OSR saga: what's the difference between a battle axe that does d8 damage and a sword that does d8 damage? Both are one-handed, both are too heavy to continuously wield. The battle axe, however, is priced significantly lower than the sword. So what in-game reasons would a fighter (or any other class) have to specialize in swordsmanship over axe-wielding, or to "upgrade" from an axe to a sword? Why would a player, creating her character, decide "I want the more expensive d8?"
The question also applies to armor; mail and scale mail offer the same protection, although scale mail is slightly more harsh on one's dexterity. Mail (chain-like) is significantly more labor-intensive, and much more expensive. So why save up for it?