Zardnaar
Legend
Spin off from the thread about what you bring back.
This is more implementing OSR concepts that don't require massive rewrites.
Some thoughts.
Energy drain.
Instead of inflicting level loss energy drain inflicts exhaustion levels instead. CR up to 10 is one level,11 to 20 2levels, CR 21+ 3 levels.
Spell Resistance
Replace advantage on saves with a flat number, 6, 11, 16. That's the number required to beat SR on a d20. Failure means the critter is immune to that spell.
Magic Weapons
A magic weapon in 5E even +0 gets through all requirements on weapon immunity as a general rule. Bring back +1, +2, +3 requirements probably based on CR similar to my SR idea above.
Note I'm talking about houserules here, not 6E or expecting WotC to implement any ideas.
Any other ideas/comments on my ideas.
This is more implementing OSR concepts that don't require massive rewrites.
Some thoughts.
Energy drain.
Instead of inflicting level loss energy drain inflicts exhaustion levels instead. CR up to 10 is one level,11 to 20 2levels, CR 21+ 3 levels.
Spell Resistance
Replace advantage on saves with a flat number, 6, 11, 16. That's the number required to beat SR on a d20. Failure means the critter is immune to that spell.
Magic Weapons
A magic weapon in 5E even +0 gets through all requirements on weapon immunity as a general rule. Bring back +1, +2, +3 requirements probably based on CR similar to my SR idea above.
Note I'm talking about houserules here, not 6E or expecting WotC to implement any ideas.
Any other ideas/comments on my ideas.