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OSR publishers converting their own content
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<blockquote data-quote="Bill Zebub" data-source="post: 9191978" data-attributes="member: 7031982"><p>Would it make economic sense for publishers of OSR games to convert their content (adventures, settings) to other OSR systems? A lot of them already do this to support 5e, but I'm specifically thinking about supporting other...yes, competing...OSR games for three reasons:</p><ol> <li data-xf-list-type="ol">The conversion is probably/usually quicker and simpler, both mechanically and conceptually</li> <li data-xf-list-type="ol">The "flavor" of the adventures might appeal more to OSR fans</li> <li data-xf-list-type="ol">Players of other OSR games might both be more aware of the offerings</li> </ol><p>I assume one of the reasons this doesn't happen very often is that the publishers, understandably, want to make their own core product more desirable, not enable their competitors. But I wonder to what extent this actually achieves that. I, for one, am not going to switch from my preferred system (Shadowdark) to another OSR system just because I want to run their adventures. I <em>might</em> buy their product and convert it myself, but I would much more likely to buy it if it were already converted. Not just to save me the work, but to save me the trouble of cross-referencing two sources. (Dolmenwood is the specific example I'm thinking of here. I'm very interested in it, but am still sitting on the fence. But I would pounce on a Shadowdark port in a heartbeat.)</p><p></p><p>So not porting the content isn't going to get me to buy the core system, but porting it would increase the likelihood of me at least buying their supplements.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9191978, member: 7031982"] Would it make economic sense for publishers of OSR games to convert their content (adventures, settings) to other OSR systems? A lot of them already do this to support 5e, but I'm specifically thinking about supporting other...yes, competing...OSR games for three reasons: [LIST=1] [*]The conversion is probably/usually quicker and simpler, both mechanically and conceptually [*]The "flavor" of the adventures might appeal more to OSR fans [*]Players of other OSR games might both be more aware of the offerings [/LIST] I assume one of the reasons this doesn't happen very often is that the publishers, understandably, want to make their own core product more desirable, not enable their competitors. But I wonder to what extent this actually achieves that. I, for one, am not going to switch from my preferred system (Shadowdark) to another OSR system just because I want to run their adventures. I [I]might[/I] buy their product and convert it myself, but I would much more likely to buy it if it were already converted. Not just to save me the work, but to save me the trouble of cross-referencing two sources. (Dolmenwood is the specific example I'm thinking of here. I'm very interested in it, but am still sitting on the fence. But I would pounce on a Shadowdark port in a heartbeat.) So not porting the content isn't going to get me to buy the core system, but porting it would increase the likelihood of me at least buying their supplements. Thoughts? [/QUOTE]
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