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<blockquote data-quote="Sacrosanct" data-source="post: 9192306" data-attributes="member: 15700"><p>[USER=7030755]@Malmuria[/USER] mentions it, and it is a factor. A lot of us old schoolers are homebrewers. Kinda had to in the early days, as there wasn't the internet and there wasn't a ton of material, so we created our own.</p><p></p><p>Most people put out clones for one of two reasons:</p><p>1. To clone their favorite edition faithfully, and make it accessible to others. (OSRIC, Labyrinth Lord, Swords&Wizardy)</p><p>2. To create their own fantasy heartbreaker. Their favorite edition with their own changes. Most people are this one.</p><p></p><p>When I did Chromatic Dungeons, I didn't set out to do either. Not really. I mean, sure, I took my favorite parts of 1e, 2e, and b/x. And sure, I used some modern mechanics like ascending AC. But the main reason was because those older editions were presented pretty exclusionary. As much as I love them, pretty much every PC was depicted as a white male. Most women were in chain mail bikinis. Everyone was heteronormalized. They just didn't seem all that welcoming to minority gamers. So I hired a bunch of underrepresented artists and editors, and put out an old school game that was presented as being inclusive. I did so because a) I love those old games and wanted to share them with newer gamers or gamers who otherwise wouldn't feel drawn to them, and b) to be a countervoice to all the toxic voices in the OSR. As a fan of the OSR, I need to be a good steward, and stand up against the other loud voices who are exclusionary. Of which there are many. The OSR has gotten a reputation and I'm pretty disappointed about that.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9192306, member: 15700"] [USER=7030755]@Malmuria[/USER] mentions it, and it is a factor. A lot of us old schoolers are homebrewers. Kinda had to in the early days, as there wasn't the internet and there wasn't a ton of material, so we created our own. Most people put out clones for one of two reasons: 1. To clone their favorite edition faithfully, and make it accessible to others. (OSRIC, Labyrinth Lord, Swords&Wizardy) 2. To create their own fantasy heartbreaker. Their favorite edition with their own changes. Most people are this one. When I did Chromatic Dungeons, I didn't set out to do either. Not really. I mean, sure, I took my favorite parts of 1e, 2e, and b/x. And sure, I used some modern mechanics like ascending AC. But the main reason was because those older editions were presented pretty exclusionary. As much as I love them, pretty much every PC was depicted as a white male. Most women were in chain mail bikinis. Everyone was heteronormalized. They just didn't seem all that welcoming to minority gamers. So I hired a bunch of underrepresented artists and editors, and put out an old school game that was presented as being inclusive. I did so because a) I love those old games and wanted to share them with newer gamers or gamers who otherwise wouldn't feel drawn to them, and b) to be a countervoice to all the toxic voices in the OSR. As a fan of the OSR, I need to be a good steward, and stand up against the other loud voices who are exclusionary. Of which there are many. The OSR has gotten a reputation and I'm pretty disappointed about that. [/QUOTE]
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