Osseum Adam
First Post
[OSSEUM] OCTOBER/NOVEMBER NEW RELEASES
Download the PDF order form here: http://www.osseum.com/search-bin/hyperseek.cgi?ID=1023367669
This Fall sees big releases for Green Ronin and Bastion Press, a much bigger presence from Mystic Eye Games and several new publishers with interesting new products. As always attached is an updated Osseum order form. Changes are highlighted in red. To see covers follow the links to Osseum's website.
************** OCTOBER ***************
AURAN d20
Sanctuary
A d20 Adventure
Product Code: AUG1003 ISBN: ISBN: 0958014124
Format: Trade Paper
Trim Size: 8 1/2" x 11"
Page Count: 110, (14 Color Pages, 96 B/W Pages)
Price: $19:95 U.S.
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029343746
Sanctuary....a place of refuge providing safety from those who would bring you harm. Sometimes those who seek sanctuary are not what you would expect... The rural backwater of Cherrimoor is a place far from the intrigue of the towns and cities but it has its own secrets, it's own stories. A search for a fallen paladin, a family curse and a strange new tenant of Tharlen Keep builds to a crescendo in this gothic adventure for 4 - 5th level. Included are detailed local settings, maps and a core plotline that can be used with most d20 fantasy games. Features a bonus CD-ROM containing key scenes and buildings rendered in 3D.
What the critics have said about Auran's innovative adventures: The presentation is superb, and the use of the CD ROM images is original and helpful... - Simon Collins, EN World
...one of the more imaginative and well written d20 System adventures I have had the pleasure to own in some time. - Alan 'Psion' Kohler, EN World
The module is an exemplary tour de force of media. -GamingReport
GREEN RONIN
Mutants & Masterminds RPG
Product Code: GRR 2001 ISBN:0972359915
MSRP: $32.95
192 pages, full color, hardback
Written by Steve Kenson
Cover by Ale Garza http://www.osseum.com/search-bin/hyperseek.cgi?detail=1026783579
Bring four color superhero action to your tabletop with the Mutants & Masterminds RPG! Brought to you by d20 system pioneers Green Ronin Publishing, Mutants & Masterminds has been designed from the ground up to be the definitive treatment of d20 superheroes. This full color, 192-page book contains everything you need to enter the world of comic book heroics. Mutants & Masterminds builds on the d20 base, optimizing the core rules for superhero play with point built characters and a modular powers system that lets you build exactly the character that you want to play. The game also includes an adventure that introduces Green Ronin¹s Freedom City setting and a selection of Hero Templates that let you jump right into the action. Featuring a stunning cover by Wildstorm/DC artist and Ninja Boy creator Ale Garza, Mutants & Masterminds blasts into retail stores this October. This is d20 supers done right!
GREEN RONIN
The Witch's Handbook
A Master Class Sourcebook for the d20 System
Product Code: GRR 1302 ISBN: 0972359907
MSRP: $14.95
64 pages, perfect bound
Written by Steve Kenson http://www.osseum.com/search-bin/hyperseek.cgi?detail=1026783743
The witch is a "naturalist" spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch¹s Handbook, like other books in the Master Class series, presents a brand new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you¹d expect, The Witch¹s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you¹re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch¹s Handbook has everything you need to bring The Craft to your d20 game.
BAD AXE GAMES
Heroes of High Favor: Half-Orcs
Product Code: BA02102 ISBN: 0972041613
Format: 6x9, 64 pages perfect bound
MSRP: $9.95 (US)
Written by: Benjamin Durbin
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029344781
"Born and bred to blood and battle..."
They are the orphans of savage wars, drifting back into the territories of yet-unconquered people, a reminder of the constant struggle against the forces of chaos. Shunned by humanity, half-orcs have learned to survive on their own, through savage barbarism: What is not freely given must be taken by force. The half-orc does not seek pity nor compassion, but fear and respect.
Each HEROES OF HIGH FAVOR book contains a toolkit of additional feats, skills, concepts, and prestige classes to explore your race's favored class.HALF-ORCS features background information and role-playing tips for ten unique half-orc prestige classes, as well as new feats and new uses for old skills specific to barbarians. New Craftsmanship rules detail savage weapons and armor as well as quick-and-dirty "shoddy craftsmanship," so you can arm your horde in a hurry. New Handle Animal rules allow comprehensive (yet simple) cross-breeding of fantastic guardian beasts, and you'll find additional uses for your Intimidate and Wilderness Lore skills as well. HEROES OF HIGH FAVOR: HALF-ORCS is the definitive sourcebook for half-orc characters of every kind. What the critics say about Bad Axe Games: ...I’m rather taken by their fresh style and I’ll be keeping an eye out for future publications from them… --GameWyrd ..a delightful little book ...The editing is quite good, hardly a typo to be seen. - GameingReport
BARDS PRODUCTION
Common Ground II: Guard Towers, Thieves Guilds, Private Clubs
d20 DM Tool
Product Code: BPR10002 ISBN:097171102X
Trade Paper 8-1/2" x 11" 48 pages
MSRP:11.95 http://www.osseum.com/search-bin/hyperseek.cgi?detail=1026783743
One of the niftiest DM tools we've seen in a while. This useful kit allows DMs to create and populate key structures on the fly. Need a quick guard tower to keep the party from wandering off in an unexpected direction? Common Ground II quickly lets you map and populate Guard Towers, Thieves Guilds and Private Clubs with fully equipped NPCs of any race or alignment including domain and spell information in under 5 minutes in handy reference sheets. It's handy, useful and simple, the way all DM supplements should be. What the critics said about Common Ground I: ...a definite asset to a DMs gaming library. - Jody Harkava, About.com ...instead of using the book's ideas once or twice and shelving it, this sucker becomes as second nature as the core rulebooks and the DM screen when creating detailed locations for your campaign. -Jeff Ibach, DMs Haven
*************** NOVEMBER ***************
GREEN RONIN
Plot and Poison: A Guidebook to Drow
A Races of Renown Sourcebook for the d20 System
Written by Matthew Sernett
Cover by Todd Lockwood
160 pages, Trade Paperback
MSRP: $24.95
Product Code: GRR1103 ISBN:0972359923
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029347211
Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new sub races, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. The most popular race in gaming, for the most popular rules system in gaming, by one of the best publishers in gaming...This one is BIG!
GREEN RONIN
Ultramodern Firearms
A D20 Modern Sourcebook
Product Code: GRR1016 ISBN: 0972359931 160 pages, hardback
MSRP: $27.95
Written by Charles Ryan
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029347431
The best ever RPG gun resource is back! Chameleon Eclectic's original Ultramodern Firearms was a marvel of research and illustration. Now author Charles Ryan, fresh from his work on the Wheel of Time RPG and d20 Modern for Wizards of the Coast, has revisited Ultramodern Firearms and updated it for the d20 System. The text is written for gamers, not gun enthusiasts, so it is clear, well-organized, and easy to use, focusing on the features, advantages, and uses of over 300 weapons and sights. Over 200 precise illustrations complete the package. Ultramodern Firearms is an indispensable resource for any contemporary d20 game.
Ultramodern Firearms was originally released by Chameleon Eclectic in 1993 and immediately garnered critical acclaim. The book sold through three print runs netting over over 8,000 units sold. Now completely updated with new entries, technical drawings, and complete d20 statistics. Author Charles Ryan is one the designers of WotC's d20 Modern game, so the d20 stats will be 100% accurate. For d20 Modern there is no other weapons book!
BASTION PRESS
Guildcraft
A d20 Sourcebook
Product Code: BAS1005 ISBN:0971439273
96 pages, 4-color Trade Paperback
MSRP: $24.95
Written by Wes Nicholson
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029352713
Guilds have formed the backdrop for for many adventures and many fantasy worlds have highlighted their power and prominence in shaping nations, cities and cultures. Until now, there has been little reason for adventures to give guilds a second thought. Now the skilled designers at Bastion Press bring Guilds to gaming prominence.
Guildcraft details the powers and the privileges of guild membership. Adventurers of every class and skill have a new option for enlightenment. Guilds lend depth, power and prominence to adventures not available in the darkest of dungeons. Guildcraft: Membership has it's privileges.
PERPETRATED PRESS
Arsenal
d20 Equipment Book
Stock #
TD1000 ISBN:0972135804
Trade paperback 8.5" x 11" 128 Pages
MSRP:19.95
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029350564
"Any sufficiently advanced magic is indistinguishable from technology." - Arthur C. Clark
In any sword and sorcery world, such a hypothesis is well within the realm of possibility, a possibility that ARSENAL helps you explore.Between these covers you will find hundreds of scientifically advanced magic items with a technological slant. Using them, you can: · Arm bug-hunting colonial marines of a star-faring society. · Supply cybernetic agents with the tools they need to thwart the megacorps. · Support the modern battlefields with assault rifles and submachine guns. · Litter the apocalyptic wastelands with the dilapidated antiques of a preeminent past. · Tempt medieval warriors with antediluvian relics of astonishing power · Provide that one remaining isolated pocket of an ancient civilization with the means to defend itself against the hordes of primitive adventurers seeking to despoil it.
Technomagic:Arsenal intensifies your d20 campaign with the following equipment:
· Over 200 magical firearms, from the arcane blaster pistol to the divine vindicator autocannon, modifiable by 11 special abilities and 10 accessories.
· 8 different types of advanced magical armor.
· 36 special abilities for armor.
· 12 specific suits of armor, from Blisskin designer gowns to the divine Paragon Battle Suit. · Over 100 different types of grenades, explosives, launchers, missiles and rockets. · 2 gurn-oriented prestige classes. · Combat rules options, additions, and suggestions for maximizing your lethality with the new equipment.
Don't bring a longsword to a gunfight! Bring an incinerator!
Thanks,
Download the PDF order form here: http://www.osseum.com/search-bin/hyperseek.cgi?ID=1023367669
This Fall sees big releases for Green Ronin and Bastion Press, a much bigger presence from Mystic Eye Games and several new publishers with interesting new products. As always attached is an updated Osseum order form. Changes are highlighted in red. To see covers follow the links to Osseum's website.
************** OCTOBER ***************
AURAN d20
Sanctuary
A d20 Adventure
Product Code: AUG1003 ISBN: ISBN: 0958014124
Format: Trade Paper
Trim Size: 8 1/2" x 11"
Page Count: 110, (14 Color Pages, 96 B/W Pages)
Price: $19:95 U.S.
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029343746
Sanctuary....a place of refuge providing safety from those who would bring you harm. Sometimes those who seek sanctuary are not what you would expect... The rural backwater of Cherrimoor is a place far from the intrigue of the towns and cities but it has its own secrets, it's own stories. A search for a fallen paladin, a family curse and a strange new tenant of Tharlen Keep builds to a crescendo in this gothic adventure for 4 - 5th level. Included are detailed local settings, maps and a core plotline that can be used with most d20 fantasy games. Features a bonus CD-ROM containing key scenes and buildings rendered in 3D.
What the critics have said about Auran's innovative adventures: The presentation is superb, and the use of the CD ROM images is original and helpful... - Simon Collins, EN World
...one of the more imaginative and well written d20 System adventures I have had the pleasure to own in some time. - Alan 'Psion' Kohler, EN World
The module is an exemplary tour de force of media. -GamingReport
GREEN RONIN
Mutants & Masterminds RPG
Product Code: GRR 2001 ISBN:0972359915
MSRP: $32.95
192 pages, full color, hardback
Written by Steve Kenson
Cover by Ale Garza http://www.osseum.com/search-bin/hyperseek.cgi?detail=1026783579
Bring four color superhero action to your tabletop with the Mutants & Masterminds RPG! Brought to you by d20 system pioneers Green Ronin Publishing, Mutants & Masterminds has been designed from the ground up to be the definitive treatment of d20 superheroes. This full color, 192-page book contains everything you need to enter the world of comic book heroics. Mutants & Masterminds builds on the d20 base, optimizing the core rules for superhero play with point built characters and a modular powers system that lets you build exactly the character that you want to play. The game also includes an adventure that introduces Green Ronin¹s Freedom City setting and a selection of Hero Templates that let you jump right into the action. Featuring a stunning cover by Wildstorm/DC artist and Ninja Boy creator Ale Garza, Mutants & Masterminds blasts into retail stores this October. This is d20 supers done right!
GREEN RONIN
The Witch's Handbook
A Master Class Sourcebook for the d20 System
Product Code: GRR 1302 ISBN: 0972359907
MSRP: $14.95
64 pages, perfect bound
Written by Steve Kenson http://www.osseum.com/search-bin/hyperseek.cgi?detail=1026783743
The witch is a "naturalist" spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch¹s Handbook, like other books in the Master Class series, presents a brand new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you¹d expect, The Witch¹s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you¹re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch¹s Handbook has everything you need to bring The Craft to your d20 game.
BAD AXE GAMES
Heroes of High Favor: Half-Orcs
Product Code: BA02102 ISBN: 0972041613
Format: 6x9, 64 pages perfect bound
MSRP: $9.95 (US)
Written by: Benjamin Durbin
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029344781
"Born and bred to blood and battle..."
They are the orphans of savage wars, drifting back into the territories of yet-unconquered people, a reminder of the constant struggle against the forces of chaos. Shunned by humanity, half-orcs have learned to survive on their own, through savage barbarism: What is not freely given must be taken by force. The half-orc does not seek pity nor compassion, but fear and respect.
Each HEROES OF HIGH FAVOR book contains a toolkit of additional feats, skills, concepts, and prestige classes to explore your race's favored class.HALF-ORCS features background information and role-playing tips for ten unique half-orc prestige classes, as well as new feats and new uses for old skills specific to barbarians. New Craftsmanship rules detail savage weapons and armor as well as quick-and-dirty "shoddy craftsmanship," so you can arm your horde in a hurry. New Handle Animal rules allow comprehensive (yet simple) cross-breeding of fantastic guardian beasts, and you'll find additional uses for your Intimidate and Wilderness Lore skills as well. HEROES OF HIGH FAVOR: HALF-ORCS is the definitive sourcebook for half-orc characters of every kind. What the critics say about Bad Axe Games: ...I’m rather taken by their fresh style and I’ll be keeping an eye out for future publications from them… --GameWyrd ..a delightful little book ...The editing is quite good, hardly a typo to be seen. - GameingReport
BARDS PRODUCTION
Common Ground II: Guard Towers, Thieves Guilds, Private Clubs
d20 DM Tool
Product Code: BPR10002 ISBN:097171102X
Trade Paper 8-1/2" x 11" 48 pages
MSRP:11.95 http://www.osseum.com/search-bin/hyperseek.cgi?detail=1026783743
One of the niftiest DM tools we've seen in a while. This useful kit allows DMs to create and populate key structures on the fly. Need a quick guard tower to keep the party from wandering off in an unexpected direction? Common Ground II quickly lets you map and populate Guard Towers, Thieves Guilds and Private Clubs with fully equipped NPCs of any race or alignment including domain and spell information in under 5 minutes in handy reference sheets. It's handy, useful and simple, the way all DM supplements should be. What the critics said about Common Ground I: ...a definite asset to a DMs gaming library. - Jody Harkava, About.com ...instead of using the book's ideas once or twice and shelving it, this sucker becomes as second nature as the core rulebooks and the DM screen when creating detailed locations for your campaign. -Jeff Ibach, DMs Haven
*************** NOVEMBER ***************
GREEN RONIN
Plot and Poison: A Guidebook to Drow
A Races of Renown Sourcebook for the d20 System
Written by Matthew Sernett
Cover by Todd Lockwood
160 pages, Trade Paperback
MSRP: $24.95
Product Code: GRR1103 ISBN:0972359923
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029347211
Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new sub races, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. The most popular race in gaming, for the most popular rules system in gaming, by one of the best publishers in gaming...This one is BIG!
GREEN RONIN
Ultramodern Firearms
A D20 Modern Sourcebook
Product Code: GRR1016 ISBN: 0972359931 160 pages, hardback
MSRP: $27.95
Written by Charles Ryan
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029347431
The best ever RPG gun resource is back! Chameleon Eclectic's original Ultramodern Firearms was a marvel of research and illustration. Now author Charles Ryan, fresh from his work on the Wheel of Time RPG and d20 Modern for Wizards of the Coast, has revisited Ultramodern Firearms and updated it for the d20 System. The text is written for gamers, not gun enthusiasts, so it is clear, well-organized, and easy to use, focusing on the features, advantages, and uses of over 300 weapons and sights. Over 200 precise illustrations complete the package. Ultramodern Firearms is an indispensable resource for any contemporary d20 game.
Ultramodern Firearms was originally released by Chameleon Eclectic in 1993 and immediately garnered critical acclaim. The book sold through three print runs netting over over 8,000 units sold. Now completely updated with new entries, technical drawings, and complete d20 statistics. Author Charles Ryan is one the designers of WotC's d20 Modern game, so the d20 stats will be 100% accurate. For d20 Modern there is no other weapons book!
BASTION PRESS
Guildcraft
A d20 Sourcebook
Product Code: BAS1005 ISBN:0971439273
96 pages, 4-color Trade Paperback
MSRP: $24.95
Written by Wes Nicholson
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029352713
Guilds have formed the backdrop for for many adventures and many fantasy worlds have highlighted their power and prominence in shaping nations, cities and cultures. Until now, there has been little reason for adventures to give guilds a second thought. Now the skilled designers at Bastion Press bring Guilds to gaming prominence.
Guildcraft details the powers and the privileges of guild membership. Adventurers of every class and skill have a new option for enlightenment. Guilds lend depth, power and prominence to adventures not available in the darkest of dungeons. Guildcraft: Membership has it's privileges.
PERPETRATED PRESS
Arsenal
d20 Equipment Book
Stock #

Trade paperback 8.5" x 11" 128 Pages
MSRP:19.95
http://www.osseum.com/search-bin/hyperseek.cgi?detail=1029350564
"Any sufficiently advanced magic is indistinguishable from technology." - Arthur C. Clark
In any sword and sorcery world, such a hypothesis is well within the realm of possibility, a possibility that ARSENAL helps you explore.Between these covers you will find hundreds of scientifically advanced magic items with a technological slant. Using them, you can: · Arm bug-hunting colonial marines of a star-faring society. · Supply cybernetic agents with the tools they need to thwart the megacorps. · Support the modern battlefields with assault rifles and submachine guns. · Litter the apocalyptic wastelands with the dilapidated antiques of a preeminent past. · Tempt medieval warriors with antediluvian relics of astonishing power · Provide that one remaining isolated pocket of an ancient civilization with the means to defend itself against the hordes of primitive adventurers seeking to despoil it.
Technomagic:Arsenal intensifies your d20 campaign with the following equipment:
· Over 200 magical firearms, from the arcane blaster pistol to the divine vindicator autocannon, modifiable by 11 special abilities and 10 accessories.
· 8 different types of advanced magical armor.
· 36 special abilities for armor.
· 12 specific suits of armor, from Blisskin designer gowns to the divine Paragon Battle Suit. · Over 100 different types of grenades, explosives, launchers, missiles and rockets. · 2 gurn-oriented prestige classes. · Combat rules options, additions, and suggestions for maximizing your lethality with the new equipment.
Don't bring a longsword to a gunfight! Bring an incinerator!
Thanks,