[OT - Completely unrelated to BoEF]Opinions wanted for faster feat progression

Eelie,

If I were going for a low magic world where a half dozen crossbows pointed at you was something to really worry about, I'd do two things.

- Colonel Hardison's elegant low magic rule. No one may take more than half their levels in a spellcasting class. That is, at tenth level you can be a wiz5/rog5, wiz5/cleric5, or other combination, but not a wiz10. Also reduces logical amount of magic items, as the feats are pushed back since they go off caster level.

- Ken Hood's Grim n' Gritty hit points. I like these better than VP/WP systems. Basically, HP don't escalate near as much, armor acts like hardness, and other niceness.

Between the two of them you'd be pretty close to turning D&D into a low fantasy game. Adding the extra feats isn't a bad idea either. I think I'd come up with a specific list of 'neat stuff for people to do', keeping the combat stuff to the fighters. Also have to do something about the minor spellcasters - I'd come up with alternate versions of rangers and paladins that don't cast spells, and maybe just drop spellcasting from the bard, give him 8 skill points and d8 hit points (making him a ftr/rog with music, instead of a ftr/rog/sorc with music)

And if your players don't like it, just call them a bunch of fluffy bunnies who'd better get used to it ;)
 

log in or register to remove this ad

Sure thing. I expect the formatting of the table will be all screwed up, but I'll edit if it's unreadable. I also have assigned values (good/average/poor) to many of the printed PrCs, if you want/need that -- but that's something you can easily enough do for yourself.

Defense Bonus

The Defense bonus is treated as a special dodge bonus; thus, in situations where a character would lose dodge bonuses to AC (e.g. if she cannot perceive an attack), she also loses the Defense bonus. Whenever a character loses her Dexterity bonus to AC, she also loses her Defense bonus, except for characters with the uncanny dodge ability, who retain their Defense bonus to AC any time that ability would also allow them to retain their Dex bonus to AC.

Further, the total bonus to AC from Defense and Dex combined is limited by the max Dex bonus of any armor worn (so even a character with a +3 Dex bonus and a +4 Defense bonus only gets a +4 total bonus to AC rather than the total of +7 while wearing chainmail, for instance).

Level Good Average Poor
1 +2 +1 +0
2 +3 +2 +0
3 +3 +2 +1
4 +4 +2 +1
5 +4 +3 +1
6 +5 +3 +2
7 +5 +4 +2
8 +6 +4 +2
9 +6 +4 +3
10 +7 +5 +3
11 +7 +5 +3
12 +8 +6 +4
13 +8 +6 +4
14 +9 +6 +4
15 +9 +7 +5
16 +10 +7 +5
17 +10 +8 +5
18 +11 +8 +6
19 +11 +8 +6
20 +12 +9 +6

Core Class List: Bard (average), barbarian (average), cleric (poor), druid (average), fighter* (poor), monk** (good), paladin (poor), psion (poor), psychic warrior (poor), rogue (good), ranger (average), sorcerer (average), wizard (poor).

NPC Class List: Adept (poor), aristocrat (poor), commoner (poor), expert (poor), warrior (average).

* Fighters have three options that they may choose, but only if they do so as a 1st-level character: (i) They may start with poor Defense; or (ii) if they wish to “opt out” of Heavy Armor Proficiency, they gain average Defense; or (iii) if they also opt out of Medium Armor Proficiency and Shield Proficiency, they gain good Defense.

** Defense bonus and class AC bonuses stack for monks, although the Wisdom bonus no longer applies. However, the monk's Defense bonus applies even when he would normally lose his Dex bonus to AC (i.e., when flat-footed, etc.).
 
Last edited:

Damn!

Posted a reply but teh machine ate it again, and I just couldn't be bothered typing it out all over again.

Thanks Maddman and Red baron for your input.

/me looks for some rope and a tree...
 

Pets & Sidekicks

Remove ads

Top