Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[OT?] Fred Saberhagen's Sword books & D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dark Eternal" data-source="post: 812802" data-attributes="member: 7932"><p>I agree. And I think that it would be just as fun to try it either way. If you were to faithfully reproduce the Swords, then design a campaign world in which to use them that had the same general ambivilance of Saberhagen's setting, I think that could provide for some <em>very</em> interesting gaming. In this case, however, you would almost <em>have</em> to build the campaign around the Swords. They would be the primary plot devices in such a setting.</p><p></p><p>If you do it the other way, then you can add the resulting Swords to a pre-existing campaign setting (which is much easier to do!), and they don't necessarily have to be the center of the campaign. Rather, they could become a major device in whatever the central plot of your pre-existing campaign is.</p><p></p><p>The third option - and the one that most appeals to me - is to create an entirely new set of weapons; instead of reproducing the Swords, reproduce the concept that they are based on. Come up with unique powers. Then introduce them into the game in a similar fashion to how the gods unleashed the Swords. Using this setup, you completely negate the question of whether any of your players have read the books, and know the secrets of the Swords. You could go with either of the above scenarios - build a new world and start a new campaign centered around your god weapons, or introduce them as a sub-plot (albiet a significant and very influencial sub-plot) in an existing campaign.</p><p></p><p>No matter which of these you do, I have to agree Merak completely on one point - these aren't items the players get to keep. Somehow, the weapons have to find their way away from the PC's. Also, there should never be a point when the players have the majority of the weapons in the party's possession. Or, if they ever do, play it out the way it did in the books. Anyone who has even one of these weapons becomes a target for all the powerful and influencial people in the world who want the weapons for themselves. If the party has most of them, then <em>everyone</em> will be trying to find them and get the weapons - being able to net several of these things in one shot, after all, would immediately make whoever accomplished it one of the most powerful people in the world.</p><p></p><p>I'd really like to get some more input regarding all of your thoughts on the matter - it's nice to have someone to bounce ideas and suggestions off of, and get feedback from!</p></blockquote><p></p>
[QUOTE="Dark Eternal, post: 812802, member: 7932"] I agree. And I think that it would be just as fun to try it either way. If you were to faithfully reproduce the Swords, then design a campaign world in which to use them that had the same general ambivilance of Saberhagen's setting, I think that could provide for some [i]very[/i] interesting gaming. In this case, however, you would almost [i]have[/i] to build the campaign around the Swords. They would be the primary plot devices in such a setting. If you do it the other way, then you can add the resulting Swords to a pre-existing campaign setting (which is much easier to do!), and they don't necessarily have to be the center of the campaign. Rather, they could become a major device in whatever the central plot of your pre-existing campaign is. The third option - and the one that most appeals to me - is to create an entirely new set of weapons; instead of reproducing the Swords, reproduce the concept that they are based on. Come up with unique powers. Then introduce them into the game in a similar fashion to how the gods unleashed the Swords. Using this setup, you completely negate the question of whether any of your players have read the books, and know the secrets of the Swords. You could go with either of the above scenarios - build a new world and start a new campaign centered around your god weapons, or introduce them as a sub-plot (albiet a significant and very influencial sub-plot) in an existing campaign. No matter which of these you do, I have to agree Merak completely on one point - these aren't items the players get to keep. Somehow, the weapons have to find their way away from the PC's. Also, there should never be a point when the players have the majority of the weapons in the party's possession. Or, if they ever do, play it out the way it did in the books. Anyone who has even one of these weapons becomes a target for all the powerful and influencial people in the world who want the weapons for themselves. If the party has most of them, then [i]everyone[/i] will be trying to find them and get the weapons - being able to net several of these things in one shot, after all, would immediately make whoever accomplished it one of the most powerful people in the world. I'd really like to get some more input regarding all of your thoughts on the matter - it's nice to have someone to bounce ideas and suggestions off of, and get feedback from! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[OT?] Fred Saberhagen's Sword books & D&D
Top