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<blockquote data-quote="Starbuck_II" data-source="post: 5282641" data-attributes="member: 61375"><p>Only one I've got.</p><p> </p><p>Arcanist is stronger than 3.5 D& (2nd editions llusions= cause real damage unless make save disbelief).</p><p> </p><p>Iron Kingdoms doesn't use armor as armor bonus (uses Armor as DR/magic). </p><p>They changed feats some (some help/some about same).</p><p>Also uses the Token system: </p><p>everyone has tokens to help them supplement their abilities.</p><p>Drawback- they get them in different ways. Sadly multiclassing means keeping track of seperate types of tokens (these tokens don't interact).</p><p> </p><p>It would be better if they had a unified token system.</p><p>1) Fighter = Man at Arms (no difference)</p><p>2) Archer = Ranger/Bow Fighter, ranged dude</p><p>3) Armiger: Tank dude, when DR stops damage, they get tokens. So yiou want to be hit (but no damaged).</p><p>So you want good defenses, but not too high (misses no help you).</p><p>4) Berserker= Barbarian (naked mode), wearing armor makes them lose some bonuses. You want to be hit (doesn't matter if DR blocks) for tokens.</p><p>5) Executioner= Combat version of Rogue (Full Bab, sneak attack). Get Tokens at start of each encounter. Get more by studying opponent (use actions like Move, etc).</p><p>6) Harrier: 3.5 Scout (mobile light armored guy)</p><p>7) Hunter= 3.5 Marshal but better bonuses from using tokens (Get Tokens at start of each encounter/Studying.)</p><p>8) Thief= Rogue (do have sneak attack, but 3/4th BAB) but class features skill bonuses.</p><p>9) Weapon Master= Really good certain weapons (additional attk). Gain tokens when hit people.</p></blockquote><p></p>
[QUOTE="Starbuck_II, post: 5282641, member: 61375"] Only one I've got. Arcanist is stronger than 3.5 D& (2nd editions llusions= cause real damage unless make save disbelief). Iron Kingdoms doesn't use armor as armor bonus (uses Armor as DR/magic). They changed feats some (some help/some about same). Also uses the Token system: everyone has tokens to help them supplement their abilities. Drawback- they get them in different ways. Sadly multiclassing means keeping track of seperate types of tokens (these tokens don't interact). It would be better if they had a unified token system. 1) Fighter = Man at Arms (no difference) 2) Archer = Ranger/Bow Fighter, ranged dude 3) Armiger: Tank dude, when DR stops damage, they get tokens. So yiou want to be hit (but no damaged). So you want good defenses, but not too high (misses no help you). 4) Berserker= Barbarian (naked mode), wearing armor makes them lose some bonuses. You want to be hit (doesn't matter if DR blocks) for tokens. 5) Executioner= Combat version of Rogue (Full Bab, sneak attack). Get Tokens at start of each encounter. Get more by studying opponent (use actions like Move, etc). 6) Harrier: 3.5 Scout (mobile light armored guy) 7) Hunter= 3.5 Marshal but better bonuses from using tokens (Get Tokens at start of each encounter/Studying.) 8) Thief= Rogue (do have sneak attack, but 3/4th BAB) but class features skill bonuses. 9) Weapon Master= Really good certain weapons (additional attk). Gain tokens when hit people. [/QUOTE]
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