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<blockquote data-quote="Voadam" data-source="post: 5297350" data-attributes="member: 2209"><p>Not sure what you mean by sword and sorcery . . .</p><p></p><p>Arcana Evolved gives you a bunch of new races and classes including a semi-new casting system.</p><p></p><p>The races are good and come with racial levels similar to ones in Unearthed Arcana and WoWd20. Of note are giants who become large at level 3 and feyn who can become tiny and flying at level 3.</p><p></p><p>The magic basically works by making every spell caster a spontaneous caster, giving everybody full access to their class spell list, but only a limited number of prepared spells from their spell list a day. Metamagics mostly work without level increases but often with a material component. Spell slots and caster level stacks in multiclassing but spells known (including spell levels of spells known) come only from individual classes with lots of spell list crossover. No arcane/divine split, spell lists are mostly from one pool but divided by descriptors.</p><p></p><p>Classes are mostly fun, they have a great swashbuckler class, an interesting tapping into the world memory skill class, specialized witches, a non CODzilla green healing caster, etc.</p><p></p><p>It also gives one extra feat at first level and ties a lot of stuff into true names and rituals through a bunch of feats.</p><p></p><p>No alignment.</p><p></p><p>Basically 3.0 skills with hide and move silent collapsed into stealth.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5297350, member: 2209"] Not sure what you mean by sword and sorcery . . . Arcana Evolved gives you a bunch of new races and classes including a semi-new casting system. The races are good and come with racial levels similar to ones in Unearthed Arcana and WoWd20. Of note are giants who become large at level 3 and feyn who can become tiny and flying at level 3. The magic basically works by making every spell caster a spontaneous caster, giving everybody full access to their class spell list, but only a limited number of prepared spells from their spell list a day. Metamagics mostly work without level increases but often with a material component. Spell slots and caster level stacks in multiclassing but spells known (including spell levels of spells known) come only from individual classes with lots of spell list crossover. No arcane/divine split, spell lists are mostly from one pool but divided by descriptors. Classes are mostly fun, they have a great swashbuckler class, an interesting tapping into the world memory skill class, specialized witches, a non CODzilla green healing caster, etc. It also gives one extra feat at first level and ties a lot of stuff into true names and rituals through a bunch of feats. No alignment. Basically 3.0 skills with hide and move silent collapsed into stealth. [/QUOTE]
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