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Community
General Tabletop Discussion
*TTRPGs General
Other fairly recent, high-quality, professionally-produced, original fantasy RPGs?
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<blockquote data-quote="NerfedWizard" data-source="post: 4576430" data-attributes="member: 68865"><p><strong>analysing Omnifray:- http://www.omnifray.com</strong></p><p></p><p>Considering my game Omnifray (<a href="http://www.omnifray.com" target="_blank">Omnifray RPG - Home</a>) against the backdrop of the OP's parameters, using his numbering:-</p><p> </p><p>1.) Omnifray is an <em>original</em>, built-from-scratch system. NOT a reskinning or adaptation of any other system.</p><p> </p><p>2.) Omnifray is inherently crunchy. But it has lots of options for different ways of doing various things (and many variations of how to handle combat in particular), so precisely how crunchy it is for you is up to you.</p><p>Detractors might suggest that it appears intimidatingly complicated or has "10,000 charts for every conceivable thing", but really its core mechanics are generally quite simple in play and the whole game can be run pretty much off two simple charts and a few tables of weapons and armour data, and everything else is up to you (but the detailed guidelines are there if you want them). </p><p> </p><p>3.) Omnifray is set in the Enshrouded Lands, a cool <em>fantasy</em> setting which is interwoven into the game system with NO technological elements. I would like to produce non-fantasy cousin games (Sundered Space is on its way), but Omnifray as published is fantasy-specific.</p><p> </p><p>4.) Omnifray is not a "silly" game, but not a wrist-cutting gothic emofest, either. There might be the occasional silly thing hidden away in there (though I challenge you to spot them!), and "vampire" numbers among a very large number (in the region of 100 or so) of suggested character backgrounds in the Expert Manual (not in the Basic Handbook), but it's certainly not skewed to horror or comedy. It's just very versatile within the Enshrouded Lands setting.</p><p> </p><p>5.) It came out in July 2008, having first been in private circulation in alpha playtest from about the start of 2006. I don't know what cultural context it will feel to you as if it was written in.</p><p> </p><p>6.) I'd have to admit to using Times New Roman 9 Point for a lot of the text, and I can't afford a lot of artwork, but what artwork there is I personally like, and it's all from independent artists contracted at arm's length. It's out on Lulu, very nicely bound, and looks nice and shiny, with (I think) lovely covers.</p><p> </p><p>7.) It's new and different from all of the old games you've played, but isn't trying to be SO <em>"cutting edge"</em> and <em>"unique"</em> and <em>"free-form"</em> and <em>"indie" </em>that it hardly feels like playing a traditional pen-and-paper RPG anymore. A game which supports role-playing, character development, and narrative, but still has a big, robust combat system and is still focused on <em>adventures</em> rather than some kind of nebulous "fantasy life simulation".</p><p> </p><p>8.) It's original, so I can't vouch that you'll find it reminiscent of things you've liked in the past.</p><p> </p><p>Matt</p></blockquote><p></p>
[QUOTE="NerfedWizard, post: 4576430, member: 68865"] [b]analysing Omnifray:- http://www.omnifray.com[/b] Considering my game Omnifray ([URL="http://www.omnifray.com"]Omnifray RPG - Home[/URL]) against the backdrop of the OP's parameters, using his numbering:- 1.) Omnifray is an [I]original[/I], built-from-scratch system. NOT a reskinning or adaptation of any other system. 2.) Omnifray is inherently crunchy. But it has lots of options for different ways of doing various things (and many variations of how to handle combat in particular), so precisely how crunchy it is for you is up to you. Detractors might suggest that it appears intimidatingly complicated or has "10,000 charts for every conceivable thing", but really its core mechanics are generally quite simple in play and the whole game can be run pretty much off two simple charts and a few tables of weapons and armour data, and everything else is up to you (but the detailed guidelines are there if you want them). 3.) Omnifray is set in the Enshrouded Lands, a cool [I]fantasy[/I] setting which is interwoven into the game system with NO technological elements. I would like to produce non-fantasy cousin games (Sundered Space is on its way), but Omnifray as published is fantasy-specific. 4.) Omnifray is not a "silly" game, but not a wrist-cutting gothic emofest, either. There might be the occasional silly thing hidden away in there (though I challenge you to spot them!), and "vampire" numbers among a very large number (in the region of 100 or so) of suggested character backgrounds in the Expert Manual (not in the Basic Handbook), but it's certainly not skewed to horror or comedy. It's just very versatile within the Enshrouded Lands setting. 5.) It came out in July 2008, having first been in private circulation in alpha playtest from about the start of 2006. I don't know what cultural context it will feel to you as if it was written in. 6.) I'd have to admit to using Times New Roman 9 Point for a lot of the text, and I can't afford a lot of artwork, but what artwork there is I personally like, and it's all from independent artists contracted at arm's length. It's out on Lulu, very nicely bound, and looks nice and shiny, with (I think) lovely covers. 7.) It's new and different from all of the old games you've played, but isn't trying to be SO [I]"cutting edge"[/I] and [I]"unique"[/I] and [I]"free-form"[/I] and [I]"indie" [/I]that it hardly feels like playing a traditional pen-and-paper RPG anymore. A game which supports role-playing, character development, and narrative, but still has a big, robust combat system and is still focused on [I]adventures[/I] rather than some kind of nebulous "fantasy life simulation". 8.) It's original, so I can't vouch that you'll find it reminiscent of things you've liked in the past. Matt [/QUOTE]
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