Odhanan
Adventurer
Both are different, and I like both.francisca said:I gave RQ4 a shot, didn't care for it. Picked up RQ 2e off of ebay for a pittance, and I really like it.
Both are different, and I like both.francisca said:I gave RQ4 a shot, didn't care for it. Picked up RQ 2e off of ebay for a pittance, and I really like it.
Retreater said:I'm pretty open on trying new games.
Basically what's I'm looking for is (in no particular order):
1. Something that's in print; I don't want a PDF rule book
2. More or less rules-lite (in comparison to D&D 3.5)
3. Something that would be affordable to get started with (don't want to have to buy a lot of books, just in case it doesn't catch on with my group)
4. Not minis centric
5. A system that can accomodate different genres (the pure fantasy of D&D is getting old)
I don't like the new setting books as much, but the new main book for World of Darkness is both inexpensive ($20 for one beautifully printed hardcover core rulebook) and a vast, vast improvement on the old system.Professor Phobos said:This is the list of "games I like", with some notes on why.
3. The World of Darkness: The nWoD is infinitely better than the old.
Perfectly correct. Spirit of the Century is designed as a "pick-up game"-- different players can come from session to session, you can start a new campaign at the drop of a hat, and it is all good. And everything is in one book. Plus, they have an SRD up for free on the Internet-- nothing to do with d20 or OGL, but still open.5. Spirit of the Century: Do you like fun? This is the finest pulp game ever made- even the guy who wrote Adventure! the previous title holder, says so!
if you haven't played CoC yet, it is an experience you have to have. And Delta Green is the best way to experience it.Lots and lots of games exist these days. Old classics like Call of Cthulhu,
Dogs in the Vineyard is also absurdly good.kooky indie games like Dogs in the Vineyard... are all gracing the non-D20 gamer's scene.
Retreater said:Thanks for the contributions, everyone. It's easy for some of these games to kind of fall through the cracks when my FLGS carries nothing but WotC.
I'm pretty open on trying new games.
Basically what's I'm looking for is (in no particular order):
1. Something that's in print; I don't want a PDF rule book
2. More or less rules-lite (in comparison to D&D 3.5)
3. Something that would be affordable to get started with (don't want to have to buy a lot of books, just in case it doesn't catch on with my group)
4. Not minis centric
5. A system that can accomodate different genres (the pure fantasy of D&D is getting old)
As far as the Buffy/Firefly games go, how well would they work if I've never seen an episode of the TV shows? In fact, I don't know for certain if any of the 7 people who regularly game with me have seen either program.
Retreater
EditorBFG said:Esoterrorists-- Have not yet played, but I have read it and it looks wonderful. The Gumshoe system that powers it is extraordinarily clever, and there will soon be a Cthulhu variant written by Ken Hite.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.