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<blockquote data-quote="MNblockhead" data-source="post: 8129987" data-attributes="member: 6796661"><p>Lost Lands by Frog God Games. I list this not because it is particularly unique--it is pretty much kitchen-sink fantasy. But the world is huge and there is a LOT of material for it. A lifetime worth of campaign material. At the same time, there is a LOT left open for the DM to fill in and it isn't saddled with a bunch a canon baggage. There is a lot of history and fluff and timelines and pantheons, if you want to use them but you can still avail yourself of the maps and pick and choose and change what you want. </p><p></p><p>Also, they have the setting guide on World Anvil and are working on putting in all their adventures. It is an amazing resource. Being able to pull up a beautiful online map that you can pan around a zoom and and out of, click on cities and get pop up descriptions and links to articles. To overlay available adventures on the map. It is just great resource, especially if you use World Anvil to track your campaign. </p><p></p><p>Also, I like to old-school aesthetic to most of Frog God Games materials. And, while the world as a whole is fairly kitchen sink, there are some very flavorful and unique books for various regions, each of which can support a years-long campaign on its own. Really, Lost Lands is a super-setting made up of a bunch of settings they've created over the years: The Blight, Bards Gate, Razor Coast, Sea Kings Malice, The Grand Duchy of Reme, City of Brass, Borderland Provinces, Rappan Athuk, Sword of Air, the Northlands Saga, and on and on.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8129987, member: 6796661"] Lost Lands by Frog God Games. I list this not because it is particularly unique--it is pretty much kitchen-sink fantasy. But the world is huge and there is a LOT of material for it. A lifetime worth of campaign material. At the same time, there is a LOT left open for the DM to fill in and it isn't saddled with a bunch a canon baggage. There is a lot of history and fluff and timelines and pantheons, if you want to use them but you can still avail yourself of the maps and pick and choose and change what you want. Also, they have the setting guide on World Anvil and are working on putting in all their adventures. It is an amazing resource. Being able to pull up a beautiful online map that you can pan around a zoom and and out of, click on cities and get pop up descriptions and links to articles. To overlay available adventures on the map. It is just great resource, especially if you use World Anvil to track your campaign. Also, I like to old-school aesthetic to most of Frog God Games materials. And, while the world as a whole is fairly kitchen sink, there are some very flavorful and unique books for various regions, each of which can support a years-long campaign on its own. Really, Lost Lands is a super-setting made up of a bunch of settings they've created over the years: The Blight, Bards Gate, Razor Coast, Sea Kings Malice, The Grand Duchy of Reme, City of Brass, Borderland Provinces, Rappan Athuk, Sword of Air, the Northlands Saga, and on and on. [/QUOTE]
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