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Other/new fantasy rpg settings

Mercurius

Legend
Lots of discussion of D&D worlds in the D&D forum, but I'd like to open a thread to discuss other (mostly fantasy) settings that aren't (necessarily) tied to D&D. Feel free to mention any and all, but I'm primarily interested in relatively new ones that have come out over the last 5-10 years. I'm also very interested in settings that have significant coverage--that is, not just as a few pages in a big rules book.

First, some classics. My four favorite older settings are Talislanta, Shadow World, Earthdawn and Everway, the first three of which came out in the 80s, the latter in the 90s. Talislanta is the quintessential "exotic fantasy" setting; Shadow World was the default setting for Rolemaster; Earthdawn is the pre-history for Shadowrun, with a very "points-of-light" vibe. Everway is a bit forgotten, unfortunately. Designed by the ever-prolific Jonathan Tweet, WotC published it before it purchased TSR, and it was sort of the mystical cousin to Planescape.

Other good settings from Days of Yore include Tekumel, Glorantha, Harn, Atlantis, Warhammer, Jorune (science-fantasy), Titan, Agone, Theah (7th Sea) etc, as well as licensed settings like Hyborian Age, Melnibone, Middle-earth, Dying Earth, Corum, and others.

More recent settings that I've enjoyed are Numenera (also science fantasy), Symbaroum, Realms of Terrinoth, Ehdrigohr, Artesia, and Aventuria.

Finally, I'd like to mention the Beyonder game, which was the primary inspiration for this thread. It has a bit of a Talislanta vibe and seems very well conceived.

So what are some other (recent-ish) non-D&D fantasy settings I might have missed? I'm curious about Forbidden Lands, which feels very old school, although I haven't investigated it too thoroughly.
 
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Hatmatter

Adventurer
I was a fan of Everway and glad to see it get mentioned here.

The Four Lands of Terry Brook's Shannara series was considerably popular for a couple decades. As was The Land of Stephen Donaldson's Chronicles of Thomas Covenant the Unbeliever series of novels.
 

Mercurius

Legend
I was a fan of Everway and glad to see it get mentioned here.

The Four Lands of Terry Brook's Shannara series was considerably popular for a couple decades. As was The Land of Stephen Donaldson's Chronicles of Thomas Covenant the Unbeliever series of novels.

True, true--and many others from novels. I probably should have been clear that I meant rpgs...I edited the title to reflect that.

Among novel settings, the two I'd most like to receive RPG treatment are Earthsea and Malazan.
 


atanakar

Hero
Romance of the Perilous Land by Scott Malthouse, Osprey Games.

Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

I use it for my solitary quest. It is really simple, well designed and with an integrated setting. This is the 2e of the game. Probably why it feels so complete. The kinks have been ironed out.
 


Midkemia, by Midkemia Press, if they're still extant.

Lankhmar, though that was D&D last I saw.

I'd love to see Prydain, or Narnia, or the Amber Chronicles settings.
 


Parmandur

Legend
Midkemia, by Midkemia Press, if they're still extant.

Lankhmar, though that was D&D last I saw.

I'd love to see Prydain, or Narnia, or the Amber Chronicles settings.

Lankhmar is currently being published by Goodman Games for Dungeon Crawl Classics.

Rich Baker's Primeval Thule got a lot of good notice when it came out a few years back.

I've been hearing good things about Odyssey of the Dragon Lord's.
 

Aldarc

Legend
Shadow of the Demon Lord (Rob Schwalb) has a prolific amount of published materials. Setting feels like a mix of Warhammer and Diablo.

Aldis (Blue Rose by Green Ronin Publishing): romantic fantasy. Was the basis of what became the True20 system and then republished and updated for the AGE system.

Aventuria (Der Schwarze Auge / The Dark Eye): one of the most popular fantasy settings in Germany

Diamond Throne (Monte Cook): kinda shouldn't count since it's built on the d20 system, but it's technically not D&D. The world was meant to evoke the fantasy tropes of Thomas Covenant and Earthsea, with magical true names, rituals, oaths, runes, etc.

Invisible Sun (Monte Cook): surrealistic urban fantasy.
 

Rowan

Explorer
I'm publishing Everway Silver Anniversary Edition. Kickstarter is coming very soon. You can find more info over on facebook.com/EverwayGame.
 


zarionofarabel

Adventurer
The world from Midnight! The continent is called Eredane, I think there's supposed to be others but I don't remember if they were named. Anyway, I always loved the LotR except the Dark Lord won vibe. Sets it up for the PCs to be heroes trying to save the world! Plus the naming conventions are awesome, the designers put alot of effort into making it sound like LotR style names! My favorite published setting!
 

Lots of discussion of D&D worlds in the D&D forum, but I'd like to open a thread to discuss other (mostly fantasy) settings that aren't (necessarily) tied to D&D. Feel free to mention any and all, but I'm primarily interested in relatively new ones that have come out over the last 5-10 years. I'm also very interested in settings that have significant coverage--that is, not just as a few pages in a big rules book.

First, some classics. My four favorite older settings are Talislanta, Shadow World, Earthdawn and Everway, the first three of which came out in the 80s, the latter in the 90s. Talislanta is the quintessential "exotic fantasy" setting; Shadow World was the default setting for Rolemaster; Earthdawn is the pre-history for Shadowrun, with a very "points-of-light" vibe. Everway is a bit forgotten, unfortunately. Designed by the ever-prolific Jonathan Tweet, WotC published it before it purchased TSR, and it was sort of the mystical cousin to Planescape.

Other good settings from Days of Yore include Tekumel, Glorantha, Harn, Atlantis, Warhammer, Jorune (science-fantasy), Titan, Agone, Theah (7th Sea) etc, as well as licensed settings like Hyborian Age, Melnibone, Middle-earth, Dying Earth, Corum, and others.

More recent settings that I've enjoyed are Numenera (also science fantasy), Symbaroum, Realms of Terrinoth, Ehdrigohr, Artesia, and Aventuria.

Finally, I'd like to mention the Beyonder game, which was the primary inspiration for this thread. It has a bit of a Talislanta vibe and seems very well conceived.

So what are some other (recent-ish) non-D&D fantasy settings I might have missed? I'm curious about Forbidden Lands, which feels very old school, although I haven't investigated it too thoroughly.
Arrowflight's world is excellent; the 2e rules, however, badly nerfed PCs. And 1E is dead tree only. Early renaissance, not earth, 1E plays well. Half the book in 1E is setting. Similar in 2E. Plus several expansions.

Talisman Adventures just came out in electronic, dead tree is next month. It's a nifty take on the board of the board game as a region map. System mechanics appear to be new.

Fria Ligan, same company as Symbaroum has Forbidden Lands - a hex-crawl focused fantasy using their Year Zero engine. the setting is baked into mechanics. several supplements out for it.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Lost Lands by Frog God Games. I list this not because it is particularly unique--it is pretty much kitchen-sink fantasy. But the world is huge and there is a LOT of material for it. A lifetime worth of campaign material. At the same time, there is a LOT left open for the DM to fill in and it isn't saddled with a bunch a canon baggage. There is a lot of history and fluff and timelines and pantheons, if you want to use them but you can still avail yourself of the maps and pick and choose and change what you want.

Also, they have the setting guide on World Anvil and are working on putting in all their adventures. It is an amazing resource. Being able to pull up a beautiful online map that you can pan around a zoom and and out of, click on cities and get pop up descriptions and links to articles. To overlay available adventures on the map. It is just great resource, especially if you use World Anvil to track your campaign.

Also, I like to old-school aesthetic to most of Frog God Games materials. And, while the world as a whole is fairly kitchen sink, there are some very flavorful and unique books for various regions, each of which can support a years-long campaign on its own. Really, Lost Lands is a super-setting made up of a bunch of settings they've created over the years: The Blight, Bards Gate, Razor Coast, Sea Kings Malice, The Grand Duchy of Reme, City of Brass, Borderland Provinces, Rappan Athuk, Sword of Air, the Northlands Saga, and on and on.
 

War Hammer setting is an all-time favorite of mine, although it doesn't receive very effective support from the various publishers. Fan support has been solid.
 

Bluenose

Adventurer
The Design Mechanisms Thennla for Mythras is within the timeframe specified, and quite a bit different from typical not-really-medieval settings. It's predictably quite Glorantha-like in terms of cults and magic, but doesn't have the amount of strange magics and races that your find with Glorantha. There's a free introductory guide, though the pace of releases isn't high and TDM seem to put more emphasis on their Mythic Earth sourcebooks (presumably they're more successful, but who knows for sure).
 


It's not "new," but Banestorm has a significant amount of detail available. (Enough that you could buy the book and still get your money's worth, even if you don't play the game for which it is written.)

Tamriel (from Elder Scrolls) has a large chunk of lore available.

While not a specific setting per se, I believe the concept of Fallout could be easily converted into fantasy. Instead of guns and technology, you would have magic and such. The PCs could be vault dwellers who were locked away in a dwarven vault, after some catastrophe had befallen the world. Now, they emerge into a world which is changed from what once was.

Ptolus appears to be getting an update. I was a fan of the setting, but it was released right around the time my main group stopped playing D&D 3E.
 


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