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<blockquote data-quote="Staffan" data-source="post: 9278689" data-attributes="member: 907"><p>Some ideas:</p><p></p><p>One of the earlier editions of Dragonbane added light, darkness, heat, and cold to the classical elements.</p><p></p><p>The Codex Alera book series adds wood and metal. It also has some broader views of what each element can do – for example, water is used for healing and for sending secret messages along waterways, and fire can enrage people.</p><p></p><p>Exalted adds Wood, and also has alternate elements in some of its sub-settings. Notably, the machine realm of Autochthon has steam, crystal, lightning, oil, and metal (and smoke representing the sickness of the Machine God), and the Underworld has ash, bone, pyre flame, blood, and void.</p><p></p><p>In the Legend of Zelda: the Ocarina of Time video game, there are sages of wood, fire, water, shadow, spirit, and light.</p><p></p><p>In the Olden Days, some Internet folks were making an RPG called DragonNet, with two parallel magic systems. One was based on the classical elements, but the other was based on celestial phenomena. The celestial magic types were: Aurora (charm/entrancement), Comet (movement), Firmament (planes/reality), Light (energy), Moon (illusions), Stars (knowledge), and Sun (life). I always thought those were an interesting set of "elements".</p><p></p><p>Gloomhaven and its associated games use earth, air, fire, ice, light, and darkness. Ice sort of replaces water, but there's at least one water-themed class that mainly uses light and darkness (representing the cycle of tides).</p></blockquote><p></p>
[QUOTE="Staffan, post: 9278689, member: 907"] Some ideas: One of the earlier editions of Dragonbane added light, darkness, heat, and cold to the classical elements. The Codex Alera book series adds wood and metal. It also has some broader views of what each element can do – for example, water is used for healing and for sending secret messages along waterways, and fire can enrage people. Exalted adds Wood, and also has alternate elements in some of its sub-settings. Notably, the machine realm of Autochthon has steam, crystal, lightning, oil, and metal (and smoke representing the sickness of the Machine God), and the Underworld has ash, bone, pyre flame, blood, and void. In the Legend of Zelda: the Ocarina of Time video game, there are sages of wood, fire, water, shadow, spirit, and light. In the Olden Days, some Internet folks were making an RPG called DragonNet, with two parallel magic systems. One was based on the classical elements, but the other was based on celestial phenomena. The celestial magic types were: Aurora (charm/entrancement), Comet (movement), Firmament (planes/reality), Light (energy), Moon (illusions), Stars (knowledge), and Sun (life). I always thought those were an interesting set of "elements". Gloomhaven and its associated games use earth, air, fire, ice, light, and darkness. Ice sort of replaces water, but there's at least one water-themed class that mainly uses light and darkness (representing the cycle of tides). [/QUOTE]
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