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General Tabletop Discussion
*Dungeons & Dragons
Other Strength-based / Constitution-based Skills?
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<blockquote data-quote="DEFCON 1" data-source="post: 8525222" data-attributes="member: 7006"><p>In addition to repurposing Concentration into an actual skill underneath Constitution... you can do the same for the Death Saving Throw: Raise the DC for a successful Death save to 15, then make a skill called 'Mettle' and allow characters to add their Mettle skill modifier to Death save checks.</p><p></p><p>Granted... adding CON (and/or Mettle) to Death saves is just giving even more reason for PCs to raise up their CON, but then again it's not like they aren't going to be doing that anyway.</p><p></p><p>And of course for your Strength skill... the last other idea would be to just re-align our thinking by considering Melee attacks as a skill rather than a separate thing. I mean, mechanically they are exactly the same... you add your proficiency bonus to the roll when you make a roll using your Strength ability score. We call one set "skills" and the other set "attacks" just because we conceptually want to think of them as two different things... but they really aren't. I mean, we don't have any issue with a combat attack like grappling NOT using our STR "Attack" type and instead using our STR "Skill" type... so why not just cut out the middleman and put down 'Melee' as a skill? Because goodness knows that's one of the most used STR checks there is in the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8525222, member: 7006"] In addition to repurposing Concentration into an actual skill underneath Constitution... you can do the same for the Death Saving Throw: Raise the DC for a successful Death save to 15, then make a skill called 'Mettle' and allow characters to add their Mettle skill modifier to Death save checks. Granted... adding CON (and/or Mettle) to Death saves is just giving even more reason for PCs to raise up their CON, but then again it's not like they aren't going to be doing that anyway. And of course for your Strength skill... the last other idea would be to just re-align our thinking by considering Melee attacks as a skill rather than a separate thing. I mean, mechanically they are exactly the same... you add your proficiency bonus to the roll when you make a roll using your Strength ability score. We call one set "skills" and the other set "attacks" just because we conceptually want to think of them as two different things... but they really aren't. I mean, we don't have any issue with a combat attack like grappling NOT using our STR "Attack" type and instead using our STR "Skill" type... so why not just cut out the middleman and put down 'Melee' as a skill? Because goodness knows that's one of the most used STR checks there is in the game. [/QUOTE]
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