Acid_crash
First Post
Olaf the Stout said:My current system of handling XP is a real mish-mash of many different things. I award roughly half the recommended XP for combat as I have a number of other sources for XP:
I give out story awards when the PC's accomplish certain goals.
Each player votes who they though was the player of the session. This might be the best roleplayer, the person who made the game the most fun for everyone else, or whatever reason they decide. The only condition is that you can't vote for yourself. Each vote is worth 50 XP.
I give out roleplaying XP each session. This is calculated by the GM giving each player a score out of 10 for the session x character level x 10. Some of the players are simply more extroverted than other or better at it naturally so some of the players are "scaled up" by a point or 2. i.e. The player who is shy and quiet may not give as good a performance as the person who is a natural at acting but if it is good by his standards he will get a good score. The natural in my group is ok with me doing this so everyone is happy.
I give out XP for completing my "homework assignment" for the week. Last week it was coming up with a theme for your caster (everyone has at least 1 level of caster). This week it is coming up with a battle cry for the character. This is optional but all the players seem to do it so far.
I have individual missions that the PC's must complete. It may be something like use an assist action to increase someone's skill check or it may be something like find out another PC's reason for adventuring. The players only get a new mission once they complete the old one.
It has worked ok so far. I brought a lot of these in because I didn't just want to reward combat only. We also had a situation where there was no combats in one session and only 1 in the next two sessions. They were some of the best sessions I have been involved with. I wanted the characters to still feel like they were progressing and reward them for good roleplaying.
Olaf the Stout
I really like some of these ideas, I shall have to think not so long and hard and take some of them. Thanks.