AnimeSniper
Explorer
I know that it most systems it the norm for the players to advance in class gaining HP over the campaign world time and maybe occasionally dropping to where they nearly die or outright die to the whole massive loss of their HP or like in one campaign the DM had recently slain flying crash down into the ranks of PC's and NPC's outright killing a few and then a few with it's death thrashing and maddened flame spewing.
Question is has anyone played a campaign or house-ruled some guidelines for when the PC or NPC receives massive trauma from an attack or bleeds out over a set time from sound minor or grievous wound... say like the player arm is broken with the bone through the skin or that lovely arrow/bullet that pierced their armor severing a minor or major artery.
So any thought on how this would achieved...
Note that I also have a Called & Random Hit tables that can be further expanded with some minor tweaking.
Question is has anyone played a campaign or house-ruled some guidelines for when the PC or NPC receives massive trauma from an attack or bleeds out over a set time from sound minor or grievous wound... say like the player arm is broken with the bone through the skin or that lovely arrow/bullet that pierced their armor severing a minor or major artery.
So any thought on how this would achieved...
Note that I also have a Called & Random Hit tables that can be further expanded with some minor tweaking.