Our 50th Session Extravaganza (RHoD spoilers)

Keith Robinson

Explorer
Spoiler alert: some Red Hand of Doom spoilers follow...

We recently ran the 50th session of our present campaign setting, which coincided with the Battle of Ada in the Red Hand of Doom adventure (or the Battle for Brindle, as it is in the module). We decided to meet up on a Sunday for an extended 8-hour session and I decided to give the battle a far more epic feel than given in the adenture. I thought it was more fitting for the game as it would give a great sense of scale and real sense of war. There were almost 300 miniatures on the map at one point (the market square map from City of peril) :eek:

It was a tough battle (especially when Keeley, the fighter/dwarven defender, decided to turn on his own party (well, failed a will save against dominate!) and take out the party wizard (one hit to -9!). It was touch and go, but they came out victorious in the end!

Here's some photos:

The allies of Ada and the Red Hand horde face off...
50th_faceoff.jpg


The first exchanges (the commoners and farmers step into the action!)...
50th_advance.jpg


The allies centre is ripped open and things start to look bleak. More horde advance into the square...
50th_looking_bleak.jpg


The players seemed shell-shocked...
50th_still_looking_bleak.jpg


It's carnage, but the farmers stand firm. Allied reinforcements arrive...
50th_the_farmers_stand_firm.jpg


Nothing a wall of fire can't resolve, however...
50th_wall_of_fire.jpg


Wyrmlord Kharn enters the battle, surrounded by his loyal beserkers...
50th_wyrmlord_kharn.jpg
 

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Yep, they were all d&d minis. It was a lot of fun having them spread all over the map like that. In all, I think it went something like (with the figure first (and the role it played in parenthesis, if it's not already obvious) x the number of figures on the table:

The Horde
Hobgoblin Marshall (hobgoblin regulars) x 22
Hobgoblin Archer (hobgoblin warriors) x17
Hobgoblin Impaler (hobgoblin warriors) x 18
Hobgoblin Sergeant (hobgoblin veterans) x14
Urthok the Vicious (hobgoblin sergeants) x6
Hobgoblin Warrior (Doom Hand Cleric) x5 (but they were mostly invisible!)
Red hand War Sorcerer (Kulkor Zhul War Adept) x2
Red Hand War Sorcerer (Doom Hand War Sorcerer) x1
Hobgoblin Bladebearer x6
Blood Ghost Beserkers x10
Bluespawn Thunderlizards x4
Graypeak Goblin Archer (goblin worg riders) x4
Snig, Worg Rider x4
Ogres x8
Manticore x3
Hill Giant x2
Hell Hound x4
Green Dragon (Ozyrrandion)
Bugbear (Wyrmlord Koth)
Talon of Tiamat (Wyrmlord Kharn)

The Allies
Commoner (militia) x10
Farmer (militia) x10
Militia Archer (militia) x10
Phalanx Soldier (soldier) x17
Royal Guard (veteran soldier) x9
Standardbearer (captain) x3
Sword of Heironeous (Captain Soranna Anitah) x1
Mercenary Sergeant (Captain Marakat - an NPC I added early in the adventure) x1
Free League Ranger (Jorr Natherson) x1
Merchant Guard (cavalry) x5
Inspired Lieutenant (cavalry captain) x2
Heavy Warhorse x7
Halfling Slinger x10
Wild Elf Barbarian (Tiri Kitor Hunter) x12
Moon Elf Fighter (Killiar Arrowswift) x1
Celestial Giant Owl x5
Dwarf Battlerager (dwarf mercenaries) x10
Gold Dwarf Soldier (local dwarf fighters) x5
Devotee of the Silver Flame (clerics) x4
Cormyrean War Wizard (local wizards) x3

The mooks kept coming back on both sides (though mostly the hordes') as reinforcements, which kept things ticking over and made sure that the players thought about the best way to use their resources. I made stat cards for each creature type and had damage sheets (everything was numbered), which made keeping track of everything pretty smooth. I also used some of the skirmish rules to simplify things (such as set damage against everyone except the PCs and BBGs, etc). I also had some blanket rules, such as no AoO for the mooks, no area dispel, etc.
 

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