Noldor Elf
First Post
Thank you all for advice and opinions, and more is naturally welcome.
I am most conserned wheter the change will hurt fighter or not. As there will be only one "real" bonus feat, I don't think that fighter would lose too much.
Flavour Feats
As I mentioned, those feats that players will receive at levels 5, 7 and 11 (all "empty" levels for normal feats and ability increases) are selected from a very limited list. Feats on that list were suppoused to be usable as "flavour" feats, giving players something more to choose when they level up (there isn't plenty of options when you just note down increased BAB and spend 2 skill points on level up) (we game about once in a mont so level up is needs to be important as it can take two monts between level ups). While it is fun to have more to choose and take, as a player, I understand that 3 extra combat feats could seriously damage the balance, and fun, in game. I'm not trying to say, that my idea is abuse-proof, but I'm still hoping that it could increase mechanical differences between characters.
For Derrick Reeves, thanks for comment now I know that those feats were on right power level. They were suppoused to be on lower end of the power scale. How many characters you know that has taken Skill Focus, except to qualify for a Prc?
PrC
No player would be allowed to take an PrC sooner that it could have been possible with mechanical requirements. The thing that disturbs me about mechanical requirements is that it's practically necessary to devote most of your feats (and possibly skill points as well) to be able to qualify, escpecially if campaigns normally last from 5th to 13th or 16th level. Even if that can be seen realistic, I don't like it, because it makes character who is developed "on the fly", each level selected on basis of recent events, too much weaker that character that follows his predeterminated path. I have nothing against preparation and planning, but I want to give spontaneity a change.
I am most conserned wheter the change will hurt fighter or not. As there will be only one "real" bonus feat, I don't think that fighter would lose too much.
Flavour Feats
As I mentioned, those feats that players will receive at levels 5, 7 and 11 (all "empty" levels for normal feats and ability increases) are selected from a very limited list. Feats on that list were suppoused to be usable as "flavour" feats, giving players something more to choose when they level up (there isn't plenty of options when you just note down increased BAB and spend 2 skill points on level up) (we game about once in a mont so level up is needs to be important as it can take two monts between level ups). While it is fun to have more to choose and take, as a player, I understand that 3 extra combat feats could seriously damage the balance, and fun, in game. I'm not trying to say, that my idea is abuse-proof, but I'm still hoping that it could increase mechanical differences between characters.
For Derrick Reeves, thanks for comment now I know that those feats were on right power level. They were suppoused to be on lower end of the power scale. How many characters you know that has taken Skill Focus, except to qualify for a Prc?
PrC
No player would be allowed to take an PrC sooner that it could have been possible with mechanical requirements. The thing that disturbs me about mechanical requirements is that it's practically necessary to devote most of your feats (and possibly skill points as well) to be able to qualify, escpecially if campaigns normally last from 5th to 13th or 16th level. Even if that can be seen realistic, I don't like it, because it makes character who is developed "on the fly", each level selected on basis of recent events, too much weaker that character that follows his predeterminated path. I have nothing against preparation and planning, but I want to give spontaneity a change.