tommybahama
Adventurer
If you do Avernus I would suggest making the characters have Baldur's Gate a big, important, and beloved part of their back story. None of our party was very connected to it or the other big city in the campaign and some felt no need or desire to go on a fools mission to save either, especially when our DM compared Baldur's Gate to a modern day Detroit.
And don't allow a mixed party of good and evil. Also we were told that we may have to do some bad things "for the greater good." Some of your players might not be comfortable with that.
Spoilers maybe
For some reason our DM rushed us out of the Duke's household before we could loot it after uncovering and thwarting her diabolical plans. It seemed like ransacking it for all it was worth should have been a payoff for the weeks prior. But we only got a +1 mace and fiendish +2 shield that nobody will use. We are 6th level and only have two magic items that we use between the six of us.
We also found magic beans which were kind of lame. I don't know if they were written in the campaign book or something our DM threw in. We still have several that we never tried as the first two were nearly disastrous. If you insist on using them in the campaign then either pick the results ahead of time or roll in secret. Also change the effects up a bit so players aren't tempted to metagame.
Otherwise, I'm enjoying the campaign.
And don't allow a mixed party of good and evil. Also we were told that we may have to do some bad things "for the greater good." Some of your players might not be comfortable with that.
Spoilers maybe
For some reason our DM rushed us out of the Duke's household before we could loot it after uncovering and thwarting her diabolical plans. It seemed like ransacking it for all it was worth should have been a payoff for the weeks prior. But we only got a +1 mace and fiendish +2 shield that nobody will use. We are 6th level and only have two magic items that we use between the six of us.
We also found magic beans which were kind of lame. I don't know if they were written in the campaign book or something our DM threw in. We still have several that we never tried as the first two were nearly disastrous. If you insist on using them in the campaign then either pick the results ahead of time or roll in secret. Also change the effects up a bit so players aren't tempted to metagame.
Otherwise, I'm enjoying the campaign.