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Out-monking a Monk in 20 levels.
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<blockquote data-quote="RangerWickett" data-source="post: 4322959" data-attributes="member: 63"><p>Here's the ultimate guide to making dervishes: <a href="http://forums.gleemax.com/showthread.php?t=629013" target="_blank">http://forums.gleemax.com/showthread.php?t=629013</a></p><p></p><p>I personally would go Human Scout 2, Fighter 8, then Dervish 10. By level 10 you've got 10 feats, so:</p><p></p><p>Imp Unarmed Strike</p><p>Versatile Unarmed</p><p>Dodge</p><p>Mobility</p><p>Combat Expertise</p><p>Weapon Focus (unarmed)</p><p>Weapon Spec</p><p>Greater Focus</p><p>Melee Weapon Mastery</p><p>Power Attack</p><p></p><p>Beyond 10th level I'm not as clear what good options there are. You'd probably want to take Stunning Fist at some point, just because. The following suggestions are with minimal min-maxing, just off the top of my head.</p><p></p><p>Assuming you have just the typical gear (mighty fists +6, belt of Str +6, ioun stone +1 to attacks, monk's belt), and just typical starting stats (28-pt. Str 16, Dex 13, Con 14, Int 13, Wis 10, Cha 8, 4 level-based stat bumps in Str), you end up with an attack bonus of +42.</p><p></p><p>(+18 base, +8 Str, +6 amulet, +2 greater focus, +2 melee weapon mastery, +1 ioun stone, +5 dervish bonus)</p><p></p><p>And you'd deal d8+23 (monk's belt, +6 amulet, +8 Str, +2 spec, +2 melee weapon mastery, +5 dervish).</p><p></p><p>For AC, you probably stuck you last stat boost into Dex, and you have the standard items (+5 amulet of natural armor [attached to your amulet of mighty fists], +5 ring, +8 bracers, +6 gloves of dex). This makes your AC 34.</p><p></p><p>(10 +5 Dex, +5 amulet, +5 ring, +8 bracers, +1 dervish)</p><p></p><p>You could probably do a lot to improve that.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4322959, member: 63"] Here's the ultimate guide to making dervishes: [url]http://forums.gleemax.com/showthread.php?t=629013[/url] I personally would go Human Scout 2, Fighter 8, then Dervish 10. By level 10 you've got 10 feats, so: Imp Unarmed Strike Versatile Unarmed Dodge Mobility Combat Expertise Weapon Focus (unarmed) Weapon Spec Greater Focus Melee Weapon Mastery Power Attack Beyond 10th level I'm not as clear what good options there are. You'd probably want to take Stunning Fist at some point, just because. The following suggestions are with minimal min-maxing, just off the top of my head. Assuming you have just the typical gear (mighty fists +6, belt of Str +6, ioun stone +1 to attacks, monk's belt), and just typical starting stats (28-pt. Str 16, Dex 13, Con 14, Int 13, Wis 10, Cha 8, 4 level-based stat bumps in Str), you end up with an attack bonus of +42. (+18 base, +8 Str, +6 amulet, +2 greater focus, +2 melee weapon mastery, +1 ioun stone, +5 dervish bonus) And you'd deal d8+23 (monk's belt, +6 amulet, +8 Str, +2 spec, +2 melee weapon mastery, +5 dervish). For AC, you probably stuck you last stat boost into Dex, and you have the standard items (+5 amulet of natural armor [attached to your amulet of mighty fists], +5 ring, +8 bracers, +6 gloves of dex). This makes your AC 34. (10 +5 Dex, +5 amulet, +5 ring, +8 bracers, +1 dervish) You could probably do a lot to improve that. [/QUOTE]
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Out-monking a Monk in 20 levels.
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