candidus_cogitens
Explorer
In my campaign, I need a way of handling out-of-body travel to the spiritworld. Specifically, what happens in your encounters? Can you die? Can you gain XP?
Here's what I'm thinking:
You can gain XP as normal, but you can also lose XP, depending on the amount of hitpoints you have lost upon your return to your body. In other words, if I have an encounter in the spiritworldl and my spirit-body suffers damage, then when I return to my real body, it will not be damaged, but I will have lost a certain amount of XP.
I came up with XP loss because I needed a way of having consequences for damage sustained, but I wanted it to be distinct from normal damage.
So, what do you think of this idea, in general? And secondly, how should I determine how much XP is lost?
Here's what I'm thinking:
You can gain XP as normal, but you can also lose XP, depending on the amount of hitpoints you have lost upon your return to your body. In other words, if I have an encounter in the spiritworldl and my spirit-body suffers damage, then when I return to my real body, it will not be damaged, but I will have lost a certain amount of XP.
I came up with XP loss because I needed a way of having consequences for damage sustained, but I wanted it to be distinct from normal damage.
So, what do you think of this idea, in general? And secondly, how should I determine how much XP is lost?