Dealing less than half of fighter damage output starting at level 5 is "only a little bit" less effective?...only a little bit less effective offensive abilities.
Dealing less than half of fighter damage output starting at level 5 is "only a little bit" less effective?...only a little bit less effective offensive abilities.
Those are great ideas, but they don't really jibe with the idea of the Basic Fighter. The BF is aimed at the type of player who just wants to kill stuff.We'll see when we get the PHB, but so far I don't get what the designers are doing. They've called out the 3 pillars as being important and then don't provide all classes features to contribute to the pillars.
I agree with a poster that said that skills alone can probably work if the non combat resolution system is dramatic/narrative (e.g. FATE) but that is not what we have with D&D.
Would it really have been that hard to come up with some cool stuff (outside of skills) for the fighter, rogue, etc. that would help address impact on the non combat pillars? This would have been a really cool addition to D&D that would have gotten me really excited about 5e. You could have even done this completely within the scope of keeping fighters fairly "mundane" vs. "fantastic". Then added the fantastic stuff as options in the DMG.
For fighters:
1st level: you pick a magic ancestral weapon that grows in power as you level. Magic weapon has some non combat effecting magic associated with it. (bit of a cop out. magic but still not a magical fighter)
3rd level: you reputation is such that you can recruit 1d4 local warriors after 1d4 days of recruiting. They will adventure at your side for 1d4 days. You can make a charisma check DC X once a week to reuse this ability.
5th level: you stance and posture is such that anyone can tell your skill as a warrior. Those with respect for martial prowess are automatically impressed and treat you well. Add some mechanics and make sure to note when people have this disposition in adventures. Kind of like TOR.
9th level: you have befriended a wizard of X level. The wizard lives at your base or his home if you have no base. He will provide services to you as a good friend, but will not go adventuring with you. (kind of a cop out again giving the fighter access to magic but it stays within "mundane" and fits with a lot of fantasy tropes)
etc.
You would obviously want multiple choices per level so someone who wanted to play a loner didn't have to pick up the henchman ones, etc.
These aren't very good examples but I came up with them in 3 minutes. What could you come up with in 2 years of development?
Except against undead. Fighter loses there. You also seem to be undervaluing divine strike and sacred flame.Dealing less than half of fighter damage output starting at level 5 is "only a little bit" less effective?
I do to.I support more out of combat utility for the fighter (and the rogue) because it is more fun.
Lordship (9th level): Gain followers, a stronghold, and a fancy title to go with it. This would obviously need a module in the DMG supporting it.
[sblock=Rationale]It is an iconic feature of older editions of D&D for fighters to get something special at name level. It reinforces that the fighter is tied to the politics of the campaign world. It allows followers to be used in lots of out of combat ways. It also might allow for variants (more design space) such as a "knight errant" who forsakes their lands and title.
Just had a thought for higher level rogues. What if they didn't have to declare a specific place in the marching order? They were just assumed to be wherever they wanted to/ it was most advantageous to? Sort of a Schroedinger's Rogue? Would need some balancing/tweaking, but could add some extra oomph to their exploration capacity...
.... I just know, from my last seven months playing the game, that at least our reality couldn't be farther from that.
In other news, I'm on the defense (I guess kinda...) of 5e versus a fellow 4e advocate and 5e pseudo-detractor! I hope people are bearing witness!
I noticed. We are looking for recruits!![]()
The litmus test for me will be if at any point my fighter PC feels like he's a lowly grog for a Mighty Wizard in Ars Magica, then the design went horribly wrong.Manbearcat said:Or. Live with the consequences of inferior mundane characters. The problem is that several folks would rather live with inferior mundane characters than implement any of the above problem-solvers.
The problem is that several folks would rather live with inferior mundane characters than implement any of the above problem-solvers.