Daern
Explorer
SPOILERS
I've been running the module for a couple months in a combination of play by post and occasional Google Hangout sessions. We are having a ton of fun. Demogorgon is loose and the group has only just gotten a bit of standard gear upon their arrival to the Dark Dwarf city.
I was drunk when I DM'd the first session in Gracklestugh (last minute, unexpected game session, how could i say no?) so I think I made some mistakes.
They shopped, they fought a two headed giant, they saw a fat dragon, then they were more or less ordered to tale a renegade derro. I replaced "Blue Dwarf with a hat" with "Blue Dwarf who escaped from the drow with you", Buppido. They followed their erstwhile companion to the Whorlstone Tunnels. I don't remember too much of it, but they ended at the mushroom patch. Not to much talk of traveling in the Derro ghetto.
We played via Google Hangouts again on Sunday. The characters followed the trail until they found the duergar alchemists. They snuck through and found the ladder and long exit out of the tunnels, arriving back in the dock section.
Now they've decided to make their way back to the original entrance and stake it out to wait for the fugitive dwarf to come by again...
ideas?
I've been running the module for a couple months in a combination of play by post and occasional Google Hangout sessions. We are having a ton of fun. Demogorgon is loose and the group has only just gotten a bit of standard gear upon their arrival to the Dark Dwarf city.
I was drunk when I DM'd the first session in Gracklestugh (last minute, unexpected game session, how could i say no?) so I think I made some mistakes.
They shopped, they fought a two headed giant, they saw a fat dragon, then they were more or less ordered to tale a renegade derro. I replaced "Blue Dwarf with a hat" with "Blue Dwarf who escaped from the drow with you", Buppido. They followed their erstwhile companion to the Whorlstone Tunnels. I don't remember too much of it, but they ended at the mushroom patch. Not to much talk of traveling in the Derro ghetto.
We played via Google Hangouts again on Sunday. The characters followed the trail until they found the duergar alchemists. They snuck through and found the ladder and long exit out of the tunnels, arriving back in the dock section.
Now they've decided to make their way back to the original entrance and stake it out to wait for the fugitive dwarf to come by again...
ideas?