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[Out of the Abyss]Magic item distribution?
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<blockquote data-quote="CapnZapp" data-source="post: 6806893" data-attributes="member: 12731"><p>Now you assume I put in a 8th level spell into the gem.</p><p></p><p>But a much more reasonable (and frightening!) scenario is that I get my grubby mittens on the gem when I'm, say, level 6. </p><p></p><p>And I put in a regular Fireball into the Gem. </p><p></p><p><strong>Suddenly I can cast two DC 18 Fireballs every other day.</strong> Normally I would be hard pressed to have more than DC 16 at this level. Or I could put in a third level Scorching Ray just for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and giggles. <strong>That's three rays attacking at +10 each.</strong> Again, at this level I would normally be pleased if I had even +8.</p><p></p><p>This is because in 5th edition, the ranged attack and save DC values change with the caster, not the spell level. And the spell gem is effectively a high-level NPC caster.</p><p></p><p>(The spell stays 3rd level inside the gem. It doesn't change into an eight level spell. And thus I can cast it with automatic success)</p><p></p><p>Now, that feature alone might not be earth-shattering, and it wasn't this I was thinking of above, when we discussed what was "crazily powerful". </p><p></p><p>But at the level when Blingdenstone is likely to be run in the adventure, it does represent what effectively amounts to a "+2 bonus to ranged spell attacks and spell save DCs" minimum (likely a +3 bonus or even a +4 bonus).</p><p></p><p>Which is a level of treasure quite incongruent with the context. </p><p></p><p>And that's even before we consider the extra spell slot of your highest level (all the way up to level 15, at least). I know the Warlock in my group would probably risk derailing the entire campaign for such a treasure... (it effectively boosts the entire warlock class by +50% <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />!!!) ...how about your spellcasters?</p><p></p><p>(Im only partially kidding. My point is that the scenario text does not give any kind of heads-up. Obviously a well-prepared DM will handle the case*. Unless you run the scenario in tournament mode, where all bets are off) </p><p></p><p>*) As a measure of last resort, you can always do what I suggested above and change the gem to Jade (maximum 5th level - enough to hold the Hallow "quest spell", but probably not something to risk eternal enmity with the deep gnome race for).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6806893, member: 12731"] Now you assume I put in a 8th level spell into the gem. But a much more reasonable (and frightening!) scenario is that I get my grubby mittens on the gem when I'm, say, level 6. And I put in a regular Fireball into the Gem. [B]Suddenly I can cast two DC 18 Fireballs every other day.[/B] Normally I would be hard pressed to have more than DC 16 at this level. Or I could put in a third level Scorching Ray just for :):):):):) and giggles. [B]That's three rays attacking at +10 each.[/B] Again, at this level I would normally be pleased if I had even +8. This is because in 5th edition, the ranged attack and save DC values change with the caster, not the spell level. And the spell gem is effectively a high-level NPC caster. (The spell stays 3rd level inside the gem. It doesn't change into an eight level spell. And thus I can cast it with automatic success) Now, that feature alone might not be earth-shattering, and it wasn't this I was thinking of above, when we discussed what was "crazily powerful". But at the level when Blingdenstone is likely to be run in the adventure, it does represent what effectively amounts to a "+2 bonus to ranged spell attacks and spell save DCs" minimum (likely a +3 bonus or even a +4 bonus). Which is a level of treasure quite incongruent with the context. And that's even before we consider the extra spell slot of your highest level (all the way up to level 15, at least). I know the Warlock in my group would probably risk derailing the entire campaign for such a treasure... (it effectively boosts the entire warlock class by +50% :uhoh:!!!) ...how about your spellcasters? (Im only partially kidding. My point is that the scenario text does not give any kind of heads-up. Obviously a well-prepared DM will handle the case*. Unless you run the scenario in tournament mode, where all bets are off) *) As a measure of last resort, you can always do what I suggested above and change the gem to Jade (maximum 5th level - enough to hold the Hallow "quest spell", but probably not something to risk eternal enmity with the deep gnome race for). [/QUOTE]
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