Submitted for approval. I still need to pick the rest of my spells, but the rest should be done. Though I don't promise an error-free submission.
Image by ZsoltKosa
[SBLOCK=Kago, Warpriest of Gruumsh (Orc Cleric 3)]
Name: Kago
Sex: Male
Race: Orc
Class/Level: Cleric 3
Alignment: Lawful Evil
Size: Medium
Type (Subtype): Humanoid (orc)
Init: -1
Speed: 30ft
Senses: Darkvision (60 ft.)
Passive Perception: 12
Languages Common, Orc, Goblin
DEFENSE
AC: 18 (Chain mail, shield)
HP: 21 (3d8 +3 con)
Saves: Wisdom & Charisma
Special Defenses:
OFFENSE
Melee: Warhammer +5 Attack, 1d8+3 Bludgeoning (1d10+3 two-handed)
Melee: Javelin +5 Attack, 1d6+3 Piercing
Special Attacks: Spell Attack +4; Spell Save DC 12
STATISTICS
Str 16 (+3),
Dex 8 (-1) ,
Con 13 (+1),
Int 11 (+0),
Wis 15 (+2),
Cha 10 (+0)
SPELLS
Spell Save DC: 13
Cantrips Known (3): Guidance, Spare the Dying, Thaumaturgy
Spell Slots: 4, 2, 0, 0, 0, 0, 0, 0, 0
Slots Used: 0, 0, 0, 0, 0, 0, 0, 0, 0
Spells Prepared: Divine Favor (domain), Shield of Faith (domain), Magic Weapon (domain), Spiritual Weapon (domain), 5 more
SKILLS (Proficient in bold) 2 Cleric, 2 background
Mod Attribute Name of Skill
-1 (dex) Acrobatics
+2 (wis) Animal Handling
+0 (int) Arcana
+5 (str) Athletics
+0 (cha) Deception
+0 (int) History
+4 (wis) Insight
+0 (cha) Intimidation
+0 (int) Investigation
+4 (wis) Medicine
+0 (int) Nature
+2 (wis) Perception
+0 (cha) Performance
+0 (cha) Persuasion
+0 (int) Religion
-1 (dex) Sleight of Hand
-1 (dex) Stealth
+4 (wis) Survival
RACIAL FEATURES
Darkvision: Kago can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light.
Aggressive: As a bonus action, Kago can move up to his speed toward a hostile creature that he can see.
Languages: Common, Orc, Goblin
BACKGROUND FEATURES: Orc Marauder
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument (Bullroarer)
Feature (Wanderer): Kago has an excellent memory for maps and geography, and he can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Traits: Kago can stare down a hell hound without flinching. He faces problems head-on. A simple, direct solution is the best path to success.
Ideal: Might. In life as in war, the stronger force wins.
Bond: Kago will never forget the crushing defeat his clan suffered, nor the drow who dealt it.
Flaw: Kago’s hatred of the drow is blind and unreasoning.
CLASS FEATURES
- Spellcasting: Wisdom is your spellcasting ability for Kago’s spells. The saving throw DC to resist a spell Kago casts is 8 + prof. bonus + Wis modifier (+12). Kago’s attack bonus when he makes an attack with a spell is prof. bonus + Wis modifier (+4).
- War Priest From 1st level, Kago’s god delivers bolts of inspiration to him while he is enraged in battle. When Kago uses the attack action, he can make one weapon attack as a bonus action. Kago can use this feature a number of times equal to his Wisdom modifier. Regain all expended uses after a long rest.
- Channel Divinity: Turn Undead: Undead within 30 feet must pass a Wisdom saving throw or be turned for 1 minute or until it takes any damage.
- Channel Divinity: Guided Strike: Kago can use Channel Divinity to strike with supernatural accuracy. When he makes an attack roll, he can use Channel Divinity to gain a +10 bonus to the roll. This choice is made after the roll, but before the DM says whether or not the attack hits or misses.
Proficiencies All armor, shields, all simple and martial weapons.
Combat Gear:
Chain mail
Shield
Warhammer
Javelin
Holy symbol (a ceramic eye)
Other Gear: Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp rope, a scrap of cloth torn from the cloak of his mentor
Money: 10 gp
Carrying Capacity: 240 lbs
Push/Drag/Lift: 480 lbs
Backstory:
The battle was long and bloody. The ground was soaked with orc and dwarf blood, and the song of clashing steel sang out throughout most of the night, but finally the dwarven numbers began to thin, and the battle was won. The dwarves sounded their retreat, and Chief Krothu raised his gore-drenched ax in victory. Then the shadows began to move, but before Kago was able to shout his warning Krothu was down, and the dark elves had moved in like scavengers to pick the bones of their battered band. Kago tried to fight, tried to avenge his fallen Warchief, but a sting in his leg quickly spread throughout his body, first rendering him paralyzed, and then altogether unconscious.
How long had he been in this cage? A tenday? Two tendays? The flaying of the black gnome reminded him of countless goblin slaves he’d personally sacrificed to Gruumsh to receive his blessing. Was this a test, being forced to suffer the indignity of being chained up like one of his own slaves? With goblins, no less. Well, he’d be neither slave nor sacrifice to the spider-bitch, he was certain of that. He’d escape here and honor Gruumsh with an ocean of dark elf blood, or he’d die trying.
[/SBLOCK]