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First Post
5 out of 5 rating for Out of the Abyss
I love this module. It's not really linear. It goes in all sorts of different directions, and doesn't "expect" anything. It's strangely whimsical, and has a lot of cool stuff hidden in random encounters - in other words, lots of great stuff that isn't scripted to happen. The way it works out for you is going to be entirely different than how it works out for me, even if both of our GMs play it "straight out of the box". You can get intelligent gelatinous cubes as a friend. Or a flumph. Or a psychotic murderer who picks off your friends as you go along. This all depends on who your group is. Who your GM is. It's a toolbox in module form. And, holy crap, is it FUN.
I love this module. It's not really linear. It goes in all sorts of different directions, and doesn't "expect" anything. It's strangely whimsical, and has a lot of cool stuff hidden in random encounters - in other words, lots of great stuff that isn't scripted to happen. The way it works out for you is going to be entirely different than how it works out for me, even if both of our GMs play it "straight out of the box". You can get intelligent gelatinous cubes as a friend. Or a flumph. Or a psychotic murderer who picks off your friends as you go along. This all depends on who your group is. Who your GM is. It's a toolbox in module form. And, holy crap, is it FUN.