monboesen said:As the campaign is both exceedingly difficult and many classes limited in some way by house rules or campaign design (no slight intended nemmerle) its IMO a natural choise.
Clerics simply offer the best survival chance in nemmerles game. Fighters/Rogues and their ilk are limited by the low magic approach. A problem that grows worse with increasing levels.
Mages (if Martin is a typical mage) are very limited in the new spell gaining department and find it hard to cope with the frequent very deadly fights.
Playing a character who can fight decently (to cope with many battles) and have its own inherent magic (to comepensate for low magic in general) is just plain good sense.
As someone who played a fighter/rogue in the campaign for a few months, I'd tend to agree. Not sure whether that was what motivated everyone who plays a Cleric in that game (don't think it was) but it's basically the only class (well, druids, too) almost not affected by the various restrictions.
Fighters and rogues end up being rather underpowered relative to typical D&D because of lack of magical equipment, mages learn spells very slowly (and need to keep track of many spell components that are generally taken for granted in most games), and Bards are basically unplayable as long as Ratchis is in the party - unless someone plays a Bard that doesn't use any Enchantment abilities.
