occam
Hero
Garnfellow said:There's a contradiction between the 3.5e Monster Manual and the DMG regarding wealth and classed monsters.
That's for sure. I brought this up on another thread a while ago. To recap:
From the DMG, p. 51:
DMG said:Monsters with Classes
Many monsters advance by adding class levels (see the Monster Manual). To determine treasure for monsters with class levels, first give them equipment. Use Table 4-23: NPC Gear Value (page 127) and use just their class levels to determine the value of their equipment. Then generate their treasure according to their monster entry and the rules under Building a Treasure, below. This may generate more items than the monster can use, and that's fine (see Custom Treasures, below).
From the Monster Manual, p. 291:
Monster Manual said:Level Adjustment and Effective Character Level
If you choose to equip a monster with gear, use its ECL as its character level for purposes of determining how much equipment it can purchase. Generally, only monsters with an Advancement entry of "By character class" receive NPC gear; other creatures adding character levels should be treated as monsters of the appropriate CR and assigned treasure, not equipment.
Taking some examples from the Monster Manual. I interpret the rules above like this:
ogre barbarian: ogre (4 HD, CR 3, +2 LA) barbarian 4
DMG: class level 4 (3300 gp) + CR 3 (900 gp) = 4200 gp
MM: ECL 10 NPC (16,000 gp) = 16,000 gp
straight CR: CR 7 NPC (2600 gp) = 2600 gp
harpy archer: harpy (7 HD, CR 4, +3 LA) fighter 7
DMG: class level 7 (7200 gp) + CR 4 (1200 gp) = 8400 gp
MM: ECL 17 NPC (100,000 gp) = 100,000 gp
straight CR: CR 11 NPC (21,000 gp) = 21,000 gp
troll hunter: troll (6 HD, CR 5, +5 LA) ranger 6
DMG: class level 6 (5600 gp) + CR 5 (1600 gp) = 7200 gp
MM: ECL 17 NPC (100,000 gp) = 100,000 gp
straight CR: CR 11 NPC (21,000 gp) = 21,000 gp
These are huge differences. In particular, the rule stated for classed monsters in the MM results in outrageously high-value gear. I think I've decided to assign NPC gear based on straight CR, which is predictable in that it's neither too high nor too low compared to the PCs they'll be facing.