Races (Cont'd)
Several of the PC races translate fairly well into the new races I've selected:
Half-Orc -> Shifter (physically strong half-breed, stays on the outside of society)
Dwarf -> Korobokuru (nearly identical stats, very different cultures)
Halfling -> Nezumi (racially isolated group, very clanish, sneaky)
Elf -> Vanara (tree-dwelling, inquisitive, in tune with nature)
Half-Elf -> Changeling (almost human, socially adept but vaguely out of place)
Gnomes don't have a great analogue, but Spirit Folk replace them as a spiritually-in-touch race.
Hengeyokai I'm not sure about. I'm considering making them an important NPC race rather than PC focused. In that case, they're rarely found in cities, and I'd say that they are intelligent animals that take human shape, and not vice versa. The possibilities really expand for them in that case.
In either case, shapechangers have become an important focus of the setting. I want changelings to not be true-bred; rather, they are children that have been replaced by fey. This makes them outsiders, and they might live a normal life without their family knowing. Shifters are marginalized, and live on the wilderness side of society. Nezumi are thought to be cursed men from an older society, whose magical research twisted them into what they are today. They fulfill the gypsy-type, hard to pin down role. Spirit Folk can mix in human company without being obvious, and they are usually revered for their spiritual side. They also don't frequent cities. Vanara are an oddity, they mostly keep to their own. The Kor are barbaric, and can be useful when scouting in the mountains.