rycanada said:I like how this setting doesn't say "Go here first, then go there, then go there" - it's nice and open for however the PCs want to approach it. Like an amusement park.
green slime said:The problem being, of course, that it can get very confusing for the player. The DM sits with all the cards, knowing the motives and reasons for all the various NPC's and their nefarious plots.
Step back a moment, and remember that nonlinear adventures require far more effort to actually ensure that the PC's remain focused on whatever task they themselves have managed to get involved in. It can get further mired down if there players misremember various details, especially if the frequency of play isn't that high.
It places higher demand on both the DM (consistency of presentation, and preparation) and players (note taking, participation). But it is rewarding when you pull it all together. Not everyone's cup of tea, though.
green slime said:The problem being, of course, that it can get very confusing for the player. The DM sits with all the cards, knowing the motives and reasons for all the various NPC's and their nefarious plots.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.