Outsider Hunting PrC? Ideas.

Kemrain

First Post
I'm looking to throw together an Outsider Hunting Prestige Class for the game I'm currently playing in. I have some ideas, but not much concrete. Maybe some of you folks could lend me a hand.

I have a Ranger-Based class in mind, getting a Favored Enemy bonus against one type of outsider. I'm looking to steal Planar Terrain Mastery from the Horizon Walker PrC for this class, though to not limit your planar terrain's alignment to that of your favored Enemy. They should have some means built in for defeating the DR of their foes (or at least reducing it- an argument can be made for Favored enemy fitting this bill, but it's easy enough to just find aligned weapons), as well as some way of avoiding detection by creatures than can Detect Alignment/Detect Thoughts at will.

I'm looking to make a class that could be at home slaying summoned outsiders on a Prime, or delving into the heart of hostile territory, killing the outsiders on their own plane.

I have no idea what the Prereq's should be, other than basic things like Track, and X ranks in Survival and Knowledge The Planes, but I want it to be a melee focused class, open to Rangers, as well as Fighters and Rogues and Paladins and the like. I don't want to tie it to your alignent, or force you to choose an alignment opposed to your own. You could very well have someone evil hunting Demons, and I'm sure the arguemnt could be made for a good (or at least neutral) hunter of angels.

Any ideas, folks?

- Kemrain the Outsider.
 
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The Book of Exalted Deeds has a Ranger-based hunter of primarily evil outsiders. The Stalker of Kharash.

Bolie IV
 

I don't have a copy of the BoED. Could anyone with the book give me a rundown on that class? I'm just looking to steal ideas, not infringe on any copyrights.

- Kemrain the Very-Much-Not Exalted.
 

Summary of Basics: 10 Level PrC

HD: d8
Requirements: NG, Hide 8, Move 8, Alertness, Favored of the Companions*, Track
* FotC: No pre-req. Exalted Feat (+1 luck roll on 1 die roll/day)

Skills: 6+INT w/fairly Rangerish list
Proficiencies: All Martial, nothing else
Spells: +1 level of Ranger at each of its 10 levels
BAB: Good
Saves: Good Reflex
1 - Scent of Evil (Limited Detect Evil)
2 - Favored Enemy - Evil (All Evil creatures = 1 category)
4 - Hide in Plain Sight
5 - Track Evil (track aura trail using scent of evil and survival skill)
6, 8, 10 - Smite Evil 1-3/day

That about sums it up.

Another good option would be Sacred Exorcist from Defender's of the faith.
 
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Khaalis said:
Another good option would be Sacred Exorcist from Defender's of the faith.

I feel so poor... don't have that book, either. Anyone care to enlighten me with a rundown on the Sacred Exorcist? It's undoubtedly a Cleric/Paladin type class, but there's probably usable material from it. What I'm looking for is ideas from Classes that are dedicated to facing one type of creature. It doesn't need to be evil, or an outsider, just a focused class, hellbent on combatting one thing.

I figure I'll throw in something like the Ranger's Favored Enemy bonus, a means of detecting the target type, a means of avoiding detection BY the target type, a means of bypassing he target type's DR, means of protecting onesself from the special abilities of the target type... But I'm not sure about the best way to go about these abilities.

- Kemrain the Un-Faith-Ful.

By the way, thanks Khaalis.
 

Summary Basics: 10 Level PrC

Requirements: Good, Knolwedge-Planes 7, Knowledge-Religion 10, Ability to cast dismissal or dispel evil

Skills: 2+INT w/fairly Clerical list + Intimidate
Proficiencies: All Simple, nothing else
Spells: +1 level of existing class at each of its ten levels
BAB: Intermediate
Saves: Good Will

Over 10 levels
Prestige Domain - Exorcism
Favored to +3 (undead or outsider)
Turn Undead + Extra Turning x3
Detect Evil
Dispel Evil 3/week
An aura of consecrate

Hope that helps.
 

I spent some time on the class, going over things with my GM, and I've come up with a class that has been approved for my current game. I'm fairly happy with it, but I wanted to post what I have here, for others to see.

This class is my attempt at making a Prestige Class specialized in facing one alignment grouping of Outsiders. Not a Demon Hunter, or an Angel Hunter, this class is an un-aligned stalker of one axis of extra-planar creatures. At first level, the player must choose an alignment, Lawful, Chaotic, Good or Evil, to apply the features of this class to. Those who hunt Fiends will take Evil, and those who slay Celestials will take Good, but one could hunt Lawful outsiders on the planes of Order, just as easily as hunting those that reside on the Planes of Chaos. Once the choice is made, it cannot be changed.

I can't make a table, so I'll just describe the progression.

Good Base Attack Bonus, Good Fort and Will saves, Poor Reflex Save, Good Defense Bonus (we play Grim and Gritty), Average HP progression (d8 in Standard), and 6 Skill Points per level. As this is a Ranger-Based class, I should add that Wild Empathy, Animal Companion, and Spellcasting progressions are not included in this class.

- At first level, the class gives the Supernatural Ability to Detect the alignment of their chosen enemy. This functions identically to the Paladin's Detect Evil ability. The class also gives a Favored Enemy Bonus, identical to (and stacking with) a Ranger's bonus, against their chosen foes, equal to the character's levels in this class.

- Second level gives a bonus to all saves made to resist the spells or spell-like abilities of outsiders of the chosen alignment equal to one half the class level, as well as Pounce (Grim and Gritty's sneak attack replacement, equal to +1d6 Sneak attack.)

- Third level gives Planar Terrain Mastery (See the Horizon Walker PrC in the DMG), but only for Aligned planes. Any alignment may be chosen, not just that of the character's chosen foes: the fight can be taken anywhere, and being prepared can give you an edge.

- Fourth level gives the Spell-Like ability to cast a modified Align Weapon once per day, lasting one minute per class level. When activated, all natural attacks, and any wielded weapons become aligned, but a character may only align a weapon to the opposite of any alignment chosen through Planar Terrain Mastery; eg. Good aligns Evil and Lawful aligns Chaotic. This represents an affinity for bypassing aligned DR, and aligning a weapon to evil is not an evil act in of itsself.

- Fifth level gives Undetectable Alignment as a Supernatural ability. This renders only the character's alignment undetectable; use of the Align Weapon ability is obscured, but any naturally aligned equipment is not. This level also gives a second Pounce (Another +1d6 to sneak attack). (How should I determine the caster level on the Undetectable Alignment? I want it powerful, but not overly so.Should it hide the alignment of your equipment?)

- Sixth level gives Planar Terrain Mastery again, for a different aligned plane.

- Seventh level gives a second use of Align Weapon each day.

- Eighth level gives a final Pounce (+1d6 sneak attack).

- Ninth level gives a third Planar Terrain Mastery, for another aligned plane.

- Tenth level gives a third use of Align Weapon each day.

So far, the requirements are as follows: BAB 5+, the Track feat, 3+ ranks in Knowledge: the Planes, 5+ ranks in Survival, and you must have not only slain outsiders of your chosen alignment in combay, but you must have been to a plane aligned like your chosen foes. Fairly lienient requirements for many campaigns, but my GM decided that the 'been to X plane' prereq was a good limiting factor.

Any ideas for me?

- Kemrain the Outsider.
 

Oh, by the way... Khaalis, thank you, specifically, for your help. Repeatedly. It's quite appreciated.

- Kemrain the Thankful.
 

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