Quasqueton
First Post
Something that has bugged me about the outsider-type naming convention for a long time came up in my group's last game session.
One of the newer Players thought a half-fiend was lesser than a fiendish creature. That makes sense in thought, but isn't true in the game.
Fiend - a demon or devil.
- Many different varieties.
- resistant to acid, cold, and fire.
- damage reduction (most often) overcome by good.
- personal weapons treated as evil.
- variable abilities and powers -- but only 1 demon and 0 devils has darkness at all.
Fiendish - actually from a lower plane. Associated with, but not actually related to fiends.
- resistant to cold and fire.
- damage reduction overcome by magic.
- personal weapons not anything special.
- no ability changes or any real "powers".
Half-fiend - direct child of a fiend.
- resistant to acid, cold, electricity, and fire.
- damage reduction overcome by magic.
- personal weapons treated as magic.
- ability changes including +4 Dex, +4 Int, and +2 Cha.
- many powers starting with darkness 3/day.
Planetouched - has a fiend somewhere in the family tree. So, in effect, a decendent of a half-fiend. Yes?
- resistant to cold, electricity, and fire.
- no damage reduction.
- personal weapons not anything special.
- ability changes of +2 Dex, +2 Int, and -2 Cha.
- one power - darkness 1/day.
So:
- Either all half-fiends and planetouched creatures are decended from babau demons, or they spontaneously develop the power of darkness.
- Direct decendents of fiends get a boost to Charisma, but their decendents not only loose that boost, they drop below the average.
- Decendents (all the way down to planetouched) somehow pick up a resistance to electricity.
- Associates and direct decendents of actual demons/devils loose their vulnerability to good, and pick up a vulerability to magic instead.
There is no real game-mechanic relationship between the above "related" creatures.
And, in general, the names for these templates are just out of whack.
If a fiend is the actual demon/devil, maybe the fiendish template should be called "planetouched". After all, fiendish creatures are just creatures from the lower planes -- "touched" by the evil planes.
The half-fiend template should be called "fiendish". This template is the only one that even *looks* like an actual fiend -- they are essentially fiend *ish*.
The planetouched template should be called "half-fiend". This template actually shows a little in common (though weaker) with the current half-fiend template (which should be called "fiendish").
This confusing and counter-intuitive convention is also seen in the various "celestial" and "elemental" templates. It makes no sense. How far back in D&D history does this convention go? I don't remember such creatures in AD&D1. Was it too ingrained in AD&D2 nomenclature to change it for D&D3.X?
Quasqueton
One of the newer Players thought a half-fiend was lesser than a fiendish creature. That makes sense in thought, but isn't true in the game.
Fiend - a demon or devil.
- Many different varieties.
- resistant to acid, cold, and fire.
- damage reduction (most often) overcome by good.
- personal weapons treated as evil.
- variable abilities and powers -- but only 1 demon and 0 devils has darkness at all.
Fiendish - actually from a lower plane. Associated with, but not actually related to fiends.
- resistant to cold and fire.
- damage reduction overcome by magic.
- personal weapons not anything special.
- no ability changes or any real "powers".
Half-fiend - direct child of a fiend.
- resistant to acid, cold, electricity, and fire.
- damage reduction overcome by magic.
- personal weapons treated as magic.
- ability changes including +4 Dex, +4 Int, and +2 Cha.
- many powers starting with darkness 3/day.
Planetouched - has a fiend somewhere in the family tree. So, in effect, a decendent of a half-fiend. Yes?
- resistant to cold, electricity, and fire.
- no damage reduction.
- personal weapons not anything special.
- ability changes of +2 Dex, +2 Int, and -2 Cha.
- one power - darkness 1/day.
So:
- Either all half-fiends and planetouched creatures are decended from babau demons, or they spontaneously develop the power of darkness.
- Direct decendents of fiends get a boost to Charisma, but their decendents not only loose that boost, they drop below the average.
- Decendents (all the way down to planetouched) somehow pick up a resistance to electricity.
- Associates and direct decendents of actual demons/devils loose their vulnerability to good, and pick up a vulerability to magic instead.
There is no real game-mechanic relationship between the above "related" creatures.
And, in general, the names for these templates are just out of whack.
If a fiend is the actual demon/devil, maybe the fiendish template should be called "planetouched". After all, fiendish creatures are just creatures from the lower planes -- "touched" by the evil planes.
The half-fiend template should be called "fiendish". This template is the only one that even *looks* like an actual fiend -- they are essentially fiend *ish*.
The planetouched template should be called "half-fiend". This template actually shows a little in common (though weaker) with the current half-fiend template (which should be called "fiendish").
This confusing and counter-intuitive convention is also seen in the various "celestial" and "elemental" templates. It makes no sense. How far back in D&D history does this convention go? I don't remember such creatures in AD&D1. Was it too ingrained in AD&D2 nomenclature to change it for D&D3.X?
Quasqueton
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