demiurge1138
Inventor of Super-Toast
What monsters do you think are either too easy or too difficult for their Challenge Ratings? And if you have any stories about annihilating parties or having your monsters walked over, please do share.
My picks for over CRed are...
Hellfire Wyrm: It's like a half-fiend red dragon, only suckier. And with a higher CR than all but wyrms. No thank you.
Fiendwurm: CR 28 for spitting out vrocks? The swallow-portal is pretty cool, as are the death throes, but it's maybe CR 18-19 tops.
Linnorms: Yeah, they have some dangerous abilities. But they don't have nearly the hit points their CR would warrant.
All of these are from the MMII. I'm currently on the fence with ropers (MM).
Under CRed include...
Boneclaw: 105 hp? 20ft reach? And only CR 5?
Drowned: OK, this is just stupid. 20 hit dice and an incredibly lethal save-or-die, and only CR 8?!
Malebranche: This was probably one of the burliest devils in 3e, melee wise. 16 HD. Excellent strength and good attacks. And CR 9. Could have probably done a number on a 3e pit fiend, but CR 9. Actually, I have wonderful memories of using extra-abusive, advanced malebranches using the 3.0 advancement rules.
Tendriculous: This one isn't so radical as the others above, but the increased hit points and swallow whole - paralyze ability are both better than the abilities of the shambling mound, which is also CR 6. I'd raise the tendriculous' CR to 7-8.
Demiurge out.
My picks for over CRed are...
Hellfire Wyrm: It's like a half-fiend red dragon, only suckier. And with a higher CR than all but wyrms. No thank you.
Fiendwurm: CR 28 for spitting out vrocks? The swallow-portal is pretty cool, as are the death throes, but it's maybe CR 18-19 tops.
Linnorms: Yeah, they have some dangerous abilities. But they don't have nearly the hit points their CR would warrant.
All of these are from the MMII. I'm currently on the fence with ropers (MM).
Under CRed include...
Boneclaw: 105 hp? 20ft reach? And only CR 5?
Drowned: OK, this is just stupid. 20 hit dice and an incredibly lethal save-or-die, and only CR 8?!
Malebranche: This was probably one of the burliest devils in 3e, melee wise. 16 HD. Excellent strength and good attacks. And CR 9. Could have probably done a number on a 3e pit fiend, but CR 9. Actually, I have wonderful memories of using extra-abusive, advanced malebranches using the 3.0 advancement rules.
Tendriculous: This one isn't so radical as the others above, but the increased hit points and swallow whole - paralyze ability are both better than the abilities of the shambling mound, which is also CR 6. I'd raise the tendriculous' CR to 7-8.
Demiurge out.


