overbearing gamemasters

Paul Ellerton

First Post
Does anybody out there have an overbearing gamemaster who has a real silly need to have things his own way and stick to every little rule and completely ruin everybodies roleplaying experience?
 

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I had a DM like that once, we couldn't shine a bit also, he would drop us next round with full attacks that were criticals and no misses too...

We just stopped playing with him since there were no use on our attempt to talk with him about it...

I would advise you to talk to him anyway ut his age and general attitude would say if you reall should or not, since many would get pretty much offended and say you just are not playing the right way (he said that!).
 

Paul Ellerton said:
Does anybody out there have an overbearing gamemaster who has a real silly need to have things his own way and stick to every little rule and completely ruin everybodies roleplaying experience?

Hey, I resemble that remark :p

OK - what happened?
 

It sounds like you're angry, old boy. Well, don't worry -- we're angry, too. We could comiserate better if we had more details. What do you mean by overbearing etc.?

I find that often the most overbearing DMs are also the most immature. I don't mean that perjoratively, but simply that it takes quite a bit of experience (and sometimes just plain years) to be able to wield the power of DM effectively.

Not sure I've mastered it myself yet, frankly.
 

For a minute I thought this thread was going to be about actually overbearing your GM. You know, proper techniques, etc.

But I'm like that.
 



Well, the other DM of our vampire/fantasy group has DM'ed for 15 years now, and he's overbearing and frustrating, so much that I'm considering dropping out completely.

To put some fire to the conversation:
This guy has a way with words; he writes great introductions and the like - but these are monologues, read by him. In game, we play published adventures, and he is unable to deviate from the plot in any way.
Furthermore, he often likes the behind-the-scenes action so much he lets us experience it, without any chance to influence it.
The bad guy is supposed to cross the street? We run him over to no avail. The holy grail is supposed to be found by BBEG? We have no chance of finding it beforehand, unless it is written thus that said BBEG then comes and takes it from us.
We are like minor characters in a novel, caught in the stream of narration and unable to set an independent course. We're also constantly put down; the DM doesn't really allow us to appreciate or achieve anything. Try crossing an ice desert, losing fingers to frost bite and nearly dying for a stupid golden feather, then not being able to earn, steal, or take this feather by force, and being forced to travel back through the ice for naught.
Then imagine this is all the game ever consists of. Not long ago, I admitted that I couldn't tell why my character was invested in the adventure, other than it's the adventure. There was nothing he nor I gained from it, or achived by it. His response?

"It's not the DM's job to motivate the players." (where I was talking about character motivation, not player ~)

Berandor
testing Quick reply
 


No, never experienced it.

However, I do recommend you discuss (rationally) with your DM the problems you are experiencing. Offering (reasonable) solutions would also go a long way to improving the situation.

Now, if your problem with the GM "sticking to every little rule" is that you believe you should all get Power Attack without paying a feat for it because it "enhances your roleplaying", then you're probably in a bit of trouble... ;)
 

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